The Job
NetherRealm, a division of WB Games Inc., seeks a Principal Software Engineer – Graphics to drive the next generation console graphics vision for the Mortal Kombat™ and Injustice™ franchises.
As a Principal Graphics Engineer you will work closely with the Lead Engineer and the rest of your peers to develop state-of-the-art graphics technology for the PS5, and XBOX Series X. Your domain will span the entire rendering pipeline and your responsibilities will include optimization, design, and implementation of pivotal new graphics technology.
In addition, as part of our highly collaborative engineering group, you will have ample opportunity to share your experience and expertise on the development of engineering systems across the entire codebase. Opportunities for involvement in the creative process will also present themselves regularly. This job will require close collaboration with Engineering and Artistic leadership during implementation of new features.
The Principal Graphics Engineer will also work with the Lead Engineer to help develop realistic schedules and identify all dependencies.
Level Ex - Senior Physics Engineer →
We’re looking for an experienced, problem-solving Senior Physics Engineer to join our team.
What You’ll Be Doing With Us
Developing and collaborating on cutting-edge, proprietary physics systems that interact with custom soft-body systems, real-time fluids, shaders, and other technologies for mobile, AR and VR projects
Writing clear, maintainable, highly functional and portable code towards these systems
Unleash your deep technical skills and math abilities on a series of challenging problems
Wargaming - User Experience Analyst →
Wargaming is looking for a User Experience Analyst to join its growing Chicago studio with over 150 employees. Our environment is a combination of casual creativity and functional productivity with an emphasis on fun games, solid engineering, and expert analytics.
One of the most satisfying aspects of life at Wargaming is seeing your work flourish in the expanding world of Wargaming titles and interacting with the millions of fans around the world who recognize your achievements.
What will you do?
Conducts research studies investigating user behaviors, needs and preferences for insight on user perspectives to support informed product decisions
Works collaboratively with product development and user design teams to identify business and research goals.
Researches consumer behaviors through multi-dimensional analysis of geographies, customer types, product types, traffic sources (e.g. mobile, tablet, desktop) and channels
May utilize both qualitative and quantitative methods and analysis
Monitors and analyzes user adoption and measures the success of applications, new innovations and user experience designs
Summarizes and communicates results to product stakeholders to influence design decisions
Plans research, defines methodologies, analyzes findings and provides recommendations to relevant teams
Responsibilities may include activities such as piloting new features, focus groups, usability testing and field studies.
Level Ex - Senior Graphics Engineer →
We’re now looking for a talented, problem-solving Senior Graphics Engineer to join our team.
What You’ll Be Doing With Us
Create elements of the human body in extreme detail in a real-time, rendered environment: including tissue, blood, and fluids
Create new shaders, shader nodes, and materials for a wide range of surfaces and visual effects
Work closely with the art team to prototype new techniques and establish texture/modeling pipelines for production shaders
Implement performance optimizations on various mobile devices and VR
NetherRealm - Senior Technical Artist, Animation →
What part will you play?
NetherRealm Studios, a division of WB Games Inc., is looking for an exceptionally skilled Senior Technical Animator to help set the bar for high end console character animation. The ideal candidate would have strong foundational animation skills and experience developing animation pipelines, tools and rigs, all the way from motion capture to in-game implementation.
Developing tools, defining best practices, character rigs, character skinning, and working with other internal teams to implement high quality character animation.
Help drive the adaptation of new technology, tools and workflows with a forward looking goal of delivering industry leading animation.
Produce in-game and cinematic animation content.
Work with Lead Technical Artist, Art Development Director and Studio Art Director to establish and maintain a high quality bar for animation.
Wargaming - Tools Engineer →
Wargaming Chicago-Baltimore is looking for a Tools Engineer for its growing studio with over 150 employees. Our environment is a combination of casual creativity and functional productivity with an emphasis on fun games and solid engineering. One of the most satisfying aspects of life at Wargaming is seeing your work flourish in the expanding world of Wargaming titles and interacting with the millions of fans around the world who recognize your achievements.
What will you do?
Code, debug and improve content development tools in C++ and C#.
Collaborate with engineers and content creators to design new tools features.
Assist team leads with engineering task specifications and scheduling.
Iron Galaxy - Lead Environment Artist →
This opportunity is for a full-time position in Chicago, IL or Orlando, FL. Iron Galaxy employees are all working from home through the end of 2020 due to COVID-19. This WFH policy extends to anyone that Iron Galaxy hires between now and then. All new-hire onboarding is being done remotely, and any equipment that you might need for projects at Iron Galaxy will be shipped directly to you.
Iron Galaxy Studios is looking for an experienced Lead Environment Artist that is passionate about games and can drive the artistic direction of Environment Art.
Responsibilities
Lead a team of environment artists to create an emotionally driven world
Review and deliver assets within the project’s artistic direction and deadlines
Maintain a high visual quality bar within performance constraints
Mentor and contribute to the growth of other artists
Work with Lead Artist to communicate visual direction
Communicate and collaborate with other development disciplines
Work with Production to schedule and track tasks
Level Ex - Senior Game Designer →
We’re looking for an experienced, creative Senior Game Designer to join our team.
What You’ll Be Doing with Us
Defining and managing all aspects of gameplay: high-level goals, balance, scoring, controls, and other areas
Ideating concepts and approaches to create new games focused on medical specialties and procedures
Analyzing popular free to play mechanics and translating them into medically credible designs
Detailing case designs and requirements with supporting documents and reference materials
Taking charge of scripting gameplay that defines the overall gameplay experience
Working with our lead product manager identifying game events and data to be tracked in the analytics system for future gameplay optimization
Coordinating design goals with production, product management, artists, and engineers
Working with doctors and medical researchers on technical specifications, plus finding ways to incorporate their feedback as part of compelling and exciting gameplay mechanics
Wargaming - UX/UI Designer →
Job Overview
Wargaming Chicago-Baltimore is looking for an UX/UX Designer for its growing studio with over 150 employees. Our environment is a combination of casual creativity and functional productivity with an emphasis on fun games and solid engineering. One of the most satisfying aspects of life at Wargaming is seeing your work flourish in the expanding world of Wargaming titles and interacting with the millions of fans around the world who recognize your achievements.
What will you do?
Requirement analysis.
Interaction design.
UI Design.
Prototyping and documentation support.
Flow optimization.
Collaborating with the team (art, design, tech) constructing Interactive Systems.
High Voltage - FX Artist →
High Voltage is looking for a FX Artist to join our team. A successful candidate should have a strong sense of dramatic effects and an understanding of how to recreate them in a particle editor. They will be, primarily, a team player, while also having the ability to be self-motivated and work autonomously.
If you have a strong sense of weight, timing, motion, and you demonstrate technical aptitude with Materials and Logic we are ready for you to bring those abilities to execute outstanding FX in our games.
Responsibilities:
• Execute outstanding effects for our games by bringing dramatic effects to life
• Ability to create all art needed for the visual effects, include FX concept, proto and final FX.
• Execute on a range of visual effects styles from realistic to stylized
• Manage multiple complex tasks
• Asset export and implementation into UE4
• Test and verify your work on target hardware
NetherRealm - Senior Designer →
The Job
NetherRealm Studios specializes in high quality console and mobile games for our flagship IPs, Mortal Kombat and Injustice. The mobile development team focuses on pushing the edge of mobile gaming tech. NetherRealm provides a true gaming culture work environment focused on creativity and quality.
We are currently seeking a Senior Designer to join our mobile team. Candidates must be able to work proactively with high level goals from the Lead Designer and Product Managers while also being adept at communicating with other disciplines. This position requires knowledge and experience in live mobile game development.
Candidates should also have experience working with external partners.
Wargaming - Software Engineer, Web Applications →
Job Overview
Wargaming Chicago-Baltimore is looking for a Software Engineer to join its growing studio with over 150 employees. Our environment is a combination of casual creativity and functional productivity, powered by the studio's own proprietary game engine.
What will you do?
Develop web applications and web services supporting features such as: leaderboards, replays. stats, authentication, transactions, social, and companion mobile experiences
Work across the full stack, with latest versions of Python, JavaScript, and PostgreSQL
Write unit tests and participate in code reviews
High Voltage - Producer →
We are looking for a Producer to provide overall leadership and influence at a team level while managing one or more components of a large, complex, strategic project. This Producer will work with multiple stakeholders to ensure projects are planned, staffed, scheduled, executed, and communicated properly. This individual will work closely with individual and team leads to track progress, help resolve blocking issues, and prioritize tasks in order to deliver a high-quality experience, while also working with internal and external stakeholders to track feature requests, change requests, and provide creative solutions to a variety of development issues.
Responsibilities:
• Utilizing game development and live services experience to drive maximum acquisition, engagement, and monetization strategies
• Ensuring the team has the best organizational structure, processes, and practices that allow them to produce high quality work efficiently on time
• Acting as a key escalation point to resolve issues between engineering, product management, business leads and product leads
• Determining, approving and managing required project changes from a quality and user experience perspective
• Owning full operational aspects of the game development, including establishing development framework, reporting, risk management, capacity planning, and resource management
• Working with project leadership to define strategy execute against milestones and key deliverables
• Ensure target metrics are defined and tracked
• Coaching and mentoring a strong team and taking in active involvement in recruiting; onboarding and maintaining team morale
• Driving efficiencies and new ways of thinking with a goal of reducing waste and increasing efficiency
• Serving as the thought leader on service integration with the development team to define new business models to engage new and existing game developers
Iron Galaxy - Art Director →
This opportunity is for a full-time position in Chicago, IL or Orlando, FL. Iron Galaxy employees are all working from home through the end of 2020 due to COVID-19. This WFH policy extends to anyone that Iron Galaxy hires between now and then. All new-hire onboarding is being done remotely, and any equipment that you might need for projects at Iron Galaxy will be shipped directly to you.
Iron Galaxy Studios is looking for a talented, passionate, and motivated Art Director to join our team as an artistic visionary and ensure our visual elements are of the highest quality for our projects. We are a well-established independent game developer who has partnered with the titans of our industry to ship more high-caliber games than any other independent developer. We’re known for our excellent work on Killer Instinct, as well as helping to bring Skyrim and Diablo III to the Nintendo Switch. We also pride ourselves on being a studio that does amazing work while maintaining a positive culture and supporting work-life balance for our employees.
Responsibilities
Drive the artistic look, feel, and visual quality of art assets that capture the imagination and deliver on our partners’ creative vision for their projects
Collaborate with creative Leads to craft and communicate the artistic vision of the projects
Concept and pitch high-level game concepts
Generate excitement and direction through Art Bibles, documentation, concept art, or mood boards
Hands-on contribution to artwork that defines and enhances the moods of our games
Communicate and collaborate with other development disciplines to create cohesive game worlds for our players
Work with Production to schedule and track tasks that help our art team execute on our goals as efficiently as possible
Iron Galaxy - Programmer →
This opportunity is for a full-time position in Chicago, IL or Orlando, FL. Iron Galaxy employees are all working from home through the end of 2020 due to COVID-19. This WFH policy extends to anyone that Iron Galaxy hires between now and then. All new-hire onboarding is being done remotely, and any equipment that you might need for projects at Iron Galaxy will be shipped directly to you.
Iron Galaxy Studios is seeking Programmers to join our world-class engineering team. We are a well-established independent game developer who has worked with the titans of our industry to ship more high-caliber games than any other indie developer. We’re known for our excellent work on Killer Instinct, as well as helping to bring Skyrim, Overwatch and Diablo III to the Nintendo Switch. We pride ourselves on being a studio that does amazing work while maintaining an inclusive culture and supporting work-life balance for our employees.
Core Responsibilities: This is a mid-level position. Candidates should have a solid knowledge of game development. Responsibilities vary based on the project and expertise. Here are some examples of what a Programmer might be expected to do at Iron Galaxy Studios:
Implement new features or systems
Assist in the creation of technical design documents for new systems
Review game design documents and provide feedback
Implement low-level subsystems for new platforms
Ensure adherence to platform compliance requirements
Wargaming - Senior Monetization Analyst →
Wargaming is looking for a Senior Monetization Analyst to join its growing Chicago studio with over 150 employees. Our environment is a combination of casual creativity and functional productivity with an emphasis on fun games, solid engineering, and expert analytics.
One of the most satisfying aspects of life at Wargaming is seeing your work flourish in the expanding world of Wargaming titles and interacting with the millions of fans around the world who recognize your achievements.
What will you do?
Develops, reviews, and modifies ongoing monetization strategies for games, mobile applications and/or other electronic media
Develops plans for in-game micro transactions, subscription fees and/or purchasable downloadable content
Collects and reviews purchase and utilization data to determine impacts of monetization strategies on user retention and modifies ongoing strategy accordingly
Provides customer purchase behavior and retention insights to product development and other functions
Coordinates with product designers to integrate monetization components and features for optimal user experience
High Voltage - Character Artist →
High Voltage is searching for a highly skilled Character Artist to collaborate with the art team to develop heroes and enemies. In this role, you will create top-quality characters for use in gameplay, cinematics, and marketing material.
Responsibilities:
• Creating characters, enemies, and weapons based on concept art or reference photos
• Create both high resolution 3D sculpts and final low polygon game assets
• Collaborate with the art director and concept artists to set the visual style and quality bar
• Build clean highly animate-able topology
• Give and receive feedback with concept artists and character modelers
• Be forward thinking and have the ability to help the team refine our technical pipelines so we can continue to push the boundaries of real-time character performance
• Manage multiple complex tasks
• Asset export and implementation into UE4
• Test and verify your work on target hardware
Iron Galaxy - Level Designer →
Iron Galaxy employees are all working from home through the end of 2020 due to COVID-19. This WFH policy extends to anyone that Iron Galaxy hires between now and then. All new-hire onboarding is being done remotely, and any equipment that you might need for projects at Iron Galaxy will be shipped directly to you.
Iron Galaxy Studios is looking for a passionate Level Designer to take on the challenge of designing, implementing, and managing level content for a variety of products from AAA FPS to RPGs and everything in between.
Core Responsibilities
Design level spaces from paper design, through greybox, iteration, polish and ship
Help design, implement, and manage the development of game levels for a variety of genres across single and multi-player
Collaborate with team members, take in critique and feedback from playtests and players, and make meaningful iterations to improve dev / player engagement
Assist in reviewing level content in projects and game builds, help drive playtests, and provide feedback and recommendations
Help champion level design at the studio and offer feedback for flow and level quality for our products
Work with partners and be able to follow their preferred process and creative vision, which will change project to project
Hands-on implementation in the level game elements like collision, encounters, combat, quests, and more
Collaborate with Design and Art teams including Narrative, Combat, Gameplay, and Environment to make sure our levels cohesively represent game content and tell a story, when applicable
Assist and bring knowledge for making levels performant and shippable on a variety of platforms
Level Ex - Senior UI Artist →
We’re looking for a talented, experienced Senior UI Artist to join our team.
What You’ll Be Doing with Us
Working closely with our art director, UI team, UX design team, production team, and others to produce and implement UI assets using Unity
Developing a variety of 2D art assets for AR, VR, and mobile projects
Assisting with the creation of product style guides
Creating gameplay mock-ups that comply with our style guide for new projects
Building custom, visually exciting step-by-step storyboards
Updating and maintaining the UI of live apps
Creating animation for various UI elements