Level Ex - Senior Software Engineer

We’re looking for a smart, technically diverse Senior Software Engineer to join our team.

What You’ll Be Doing with Us  

  • Create and maintain the core architecture of gameplay, rendering, and backend systems 

  • Work closely with other engineers, designers, artists, and producers to identify technical risks and implement solutions

  • Research and use different technologies, SDKs, and architectures

  • Collaborate closely with our game design, art, production, QA, medical research, and marketing teams on various project requirements, timelines, build reviews, and testing

  • Write clean, professional, and maintainable code within our existing games

  • Provide mentorship and guidance to other engineers through code reviews and leading by example

  • Proactively problem-solve stability and performance issues for iOS and Android devices

  • Participate in the game design process and optimize those designs for iOS and Android devices

Iron Galaxy - Producer

Iron Galaxy employees are all working from home through the end of 2020 due to COVID-19. This WFH policy extends to anyone that Iron Galaxy hires between now and then. All new-hire onboarding is being done remotely, and any equipment that you might need for projects at Iron Galaxy will be shipped directly to you.

Iron Galaxy Studios is looking for a talented, passionate, and motivated Producer to join our team. We are a well-established independent game developer who has worked with the titans of our industry to ship more high-caliber games than any other indie developer. We are known for our excellent work on Killer Instinct, as well as helping to bring Skyrim and Diablo III to the Nintendo Switch.

What you will do:

Produce Great Games!

  • Create, organize, and maintain high level and near-term schedules, project task lists, and deliverables

  • Bring a broad set of tools and methodologies that can apply uniquely to each project

  • Efficiently schedule and run meetings, assess prior requirements, and ensure goals are clear and followed up on

  • Identify, communicate, and resolve risks that may be blocking the team from hitting their goals

NetherRealm - Game Designer

The Job

NetherRealm Studios, a division of WB Games Inc., seeks a Designer to be responsible for significant contributions to game design with a focus on combat and moment-to-moment gameplay. This position works directly with the Lead Designer and fellow Designers to concept, implement, and maintain combat-centric systems, game balance, and character tuning. This position may also be required to assist or contribute to non-core gameplay features, such as additional game modes or meta systems, if needed.

The Designer will be responsible for assisting in the implementation of character navigation, combat mechanics, and other core gameplay features as required. Additionally, this position is responsible for assisting in the generation of animation shot lists and working with the Animation Department to help direct motion capture talent in shoots.

This position works closely with the Senior and Lead Game Designers to ensure that the overall design vision is being properly executed and communicated.

Within the studio, the Designer collaborates on design goals with the Lead Designer and Creative Director. This includes generating concept proposals for features, documenting feature and asset requirements for multiple disciplines, and implementing design using both script and editor based toolsets.

Wargaming - Senior Gameplay Engineer

Wargaming Chicago-Baltimore is looking for a Senior Gameplay Engineer for its growing studio with over 150 employees. Our environment is a combination of casual creativity and functional productivity with an emphasis on fun games and solid engineering. One of the most satisfying aspects of life at Wargaming is seeing your work flourish in the expanding world of Wargaming titles and interacting with the millions of fans around the world who recognize your achievements.

This exciting opportunity can sit in any one of our studios in Chicago, Baltimore, or Bellevue!

What will you do?

  • Code, debug, and manage gameplay systems.

  • Develop and maintain gameplay systems in a client/server environment.

  • Collaborate across disciplines to implement new gameplay features and improvements.

  • Assist team leads with engineering task specifications and scheduling.

  • Work closely with content creators to implement, expand, and maintain game systems for continually updated online titles.


NetherRealm - Software Engineer

The Job

Netherrealm is looking for a video game software engineer to work on core technology for the Mortal Kombat franchise. As a software engineer in the KoreTech group, you will help us further extend and innovate key technology for our Unreal 4 based engine. You will utilize and extend your experience with a wide variety of engine tech, including memory management, animation, rendering, build tools, and more. The software engineer should have a passion for constantly exploring and mastering new areas of a video game engine. Tasks will range from graphics and animation work to toolset development and parallelism.

The Daily

  • Work with gameplay programmers and designers to implement technical solutions to help them meet project design goals.

  • Modify and extend core engine systems with a focus on future technology.

  • Work with artists and designers to implement editor functionality and improve overall workflow for the team.

  • Research and evaluate engine code to help identify and optimize bottlenecks.

Level Ex - Concept Artist

Level Ex is a fast-growing game studio that creates video games for doctors.

Games feature thrilling medical cases built with the highest standards of game design and deliberate game mechanics. They also employ state-of-the-art graphics and physics technology, supported by the latest generation tech, allowing us to craft breathtaking virtual anatomy: custom-built GPU-based fluids, tissues, and soft-body systems that look and react like the real deal. 

We attract top artists, engineers, and designers from prominent gaming franchises, like Mortal KombatLeague of LegendsCall of DutyWalking Dead, and Star Wars. Our caliber of talent keeps us in the forefront of the industry: GDC ranked our game design talk #2 of 194 for sponsored sessions in 2019, and we earned 2nd place at SIGGRAPH Real-Time Live! 2019, sharing the stage with Epic, Unity, Digital Domain, and others. Meet some of our incredible team here, and learn why you’ll enjoy our company and culture - Video: Why Join Level Ex?  


We’re now looking for a talented, experienced Concept Artist to join our team.

As a Concept Artist, you'll be responsible for visualizing game gameplay, abstracting medical procedures, and creating high-quality 2D art. You will have the opportunity to establish and grow a new genre in the video game industry.

What You’ll Be Doing with Us  

  • Creating concepts for a variety of our games and products by collaborating with Design to visualize new kinds of gameplay 

  • Working closely with our Art Director and creative teams to ideate on storyboards, sketches, and key art

  • Creating 2D art for various stages of gameplay production

  • Storyboarding and breaking down gameplay tied to various medical procedures

  • Working in a fast-paced environment where multiple projects are happening simultaneously

  • Generating key art and illustrations to be used in a variety of pipelines

NetherRealm - Senior Advanced Software Engineer, Graphics

NetherRealm, a division of WB Games Inc., seeks a Senior Advanced Software Engineer – Graphics to work closely with the KoreTech rendering team on the next generation console graphics vision for the Mortal Kombat™ and Injustice™ franchises

As a Senior Advanced Graphics Engineer you will work closely with the Lead Engineer and the rest of your peers to develop state-of-the-art graphics technology for PS5, and XBOX Series X. Your domain will span the entire rendering pipeline and your responsibilities will include optimization, design, and implementation of pivotal new graphics technology.

In addition, as part of our highly collaborative engineering group, you will have ample opportunity to share your experience and expertise on the development of engineering systems across the entire codebase. Opportunities for involvement in the creative process will also present themselves regularly throughout the course of each project. This job will require close collaboration with the Lead Engineer on issues of technical design and the Senior Tech Artists as appropriate during implementation and roll-out of new features.

  • Design, author, maintain and document robust and highly optimized systems that meet all design, technical and schedule requirements

  • Work closely with QA and your technical leadership to ensure the stability and accuracy of your systems by identifying, communicating and resolving defects

  • Collaborate with technical leadership and other engineers to help establish overall technical design and architecture

  • Collaborate with Lead Engineer, Technical Art and Game Engineers to identify systems in need of optimization or replacement and on proposals of exciting new graphics technologies

  • Work closely with the production staff in building and maintaining realistic schedules and identifying dependencies

  • Coordinate with QA and leads to ensure successful roll out of new features to the team and establish testing and maintenance of systems

Level Ex - UI Artist

We’re looking for a smart, technically diverse UI Artist to join our team.

What You’ll Be Doing with Us  

  • Working closely with our art director, UI team, UX design team, production team, and others to produce and implement UI assets using Unity

  • Developing a variety of 2D art assets for AR, VR, and mobile projects

  • Assisting with the creation of product style guides

  • Creating gameplay mock-ups that comply with our style guide for new projects

  • Building custom, visually exciting step-by-step storyboards

  • Updating and maintaining the UI of live apps

  • Creating animation for various UI elements 

High Voltage - QA Analyst

High Voltage is looking for a QA Analyst to help our team deliver high quality and a positive user experience for all consumers. The QA Analyst creates and executes on test plans to verify the quality of implemented engineering features; coordinates with engineers to determine the aspects of a feature that needs to be tested; manages the test process, and communicates the results to key stakeholders. Additionally, they will partner with other Analysts to help find and solve technical problems and recommend appropriate quality assurance procedures.

Responsibilities:

  • Designing and reviewing quality strategies for different features 

  • Scheduling and executing data validation strategies 

  • Contributing to the development and follow-up of test plans and materials 

  • Developing, performing, and documenting test procedures to verify problem fixes 

  • Escalating critical issues to team 

  • Adhering to all company policies and procedures directly

  • Reporting and tracking for data quality


NetherRealm - Senior Software Engineer, Graphics

The Job

NetherRealm, a division of WB Games Inc., seeks a Senior Software Engineer – Graphics to work closely with the KoreTech rendering team on the next generation console graphics vision for the Mortal Kombat™ and Injustice™ franchises

As a Senior Graphics Engineer you will work closely with the Lead Engineer and the rest of your peers to develop state-of-the-art graphics technology for PS5, and XBOX Series X. Your domain will span the entire rendering pipeline and your responsibilities will include optimization, design, and implementation of pivotal new graphics technology.

In addition, as part of our highly collaborative engineering group, you will have ample opportunity to share your experience and expertise on the development of engineering systems across the entire codebase. Opportunities for involvement in the creative process will also present themselves regularly throughout the course of each project. This job will require close collaboration with the Lead Engineer on issues of technical design and the Senior Tech Artists as appropriate during implementation and roll-out of new features.

Source: https://careers.wbgames.com/search-jobs/?n...

Level Ex - Software Engineer

We’re looking for a smart, technically diverse Software Engineer to join our team.

What You’ll Be Doing with Us 

  • Implement, debug and refine gameplay through prototyping and iterative game development

  • Work closely with other engineers, designers, artists, and production to identify technical risks and implement solutions

  • Collaborate with designers and artists, plus provide them with tools and support

  • Research and use different technologies, SDKs, and architectures

  • Implement analytics, persistent data storage, single sign-on, notifications, attribution, etc.

Wargaming - Core Tech Engineer

Job Overview

Wargaming Chicago-Baltimore is looking for a Core Tech Engineer for its growing studio with over 150 employees. Our environment is a combination of casual creativity and functional productivity with an emphasis on fun games and solid engineering. One of the most satisfying aspects of life at Wargaming is seeing your work flourish in the expanding world of Wargaming titles and interacting with the millions of fans around the world who recognize your achievements.  The successful applicant will be responsible for working on the low-level systems that keep our games running, including physics, networking, and concurrency. 

What will you do?

  • Code, debug and manage critical engine systems.

  • Optimize code for memory and performance.

  • Provide documentation support for milestones and technical documents.

  • Assist team leads with engineering task specifications and scheduling. 


Iron Galaxy - Senior Programmer

This opportunity is for a full-time position in Chicago, IL or Orlando, FL. Iron Galaxy employees are all working from home through the end of 2020 due to COVID-19. This WFH policy extends to anyone that Iron Galaxy hires between now and then. All new-hire onboarding is being done remotely, and any equipment that you might need for projects at Iron Galaxy will be shipped directly to you.

Iron Galaxy Studios is seeking experienced Senior Programmers to join our world-class engineering team. We are a well-established independent game developer who has worked with the titans of our industry to ship more high-caliber games than any other indie developer. We’re known for our excellent work on Killer Instinct, as well as helping to bring Skyrim, Overwatch and Diablo III to the Nintendo Switch. We pride ourselves on being a studio that does amazing work while maintaining an inclusive culture and supporting work-life balance for our employees.

Core Responsibilities: Responsibilities vary based on the project, and we will also aim to place you on projects that play to your strengths while also giving you room to grow. Here are some examples of what a Senior Programmer might be expected to do:

  • Provide feedback in code reviews

  • Identify performance bottlenecks and possible solutions

  • Create a technical design document for a new system

  • Review a game design document for a feature and provide feedback

  • Implement low-level subsystems for a new platform

  • Work with an evaluation team to provide information for a project bid

  • Ensure adherence to platform compliance requirements

Wargaming - UI Artist

Job Overview

Wargaming Chicago-Baltimore is looking for a UI Artist for its growing studio with over 150 employees. Our environment is a combination of casual creativity and functional productivity with an emphasis on fun games and solid engineering. 

One of the most satisfying aspects of life at Wargaming is seeing your work flourish in the expanding world of Wargaming titles and interacting with the millions of fans around the world who recognize your achievements. You will work closely with Game Designers, UX Designers, UI artists, and other team members to create a broad spectrum of purpose-built artwork.

What will you do?

  • Create and implement a broad variety of high quality artwork for use in our games and media.

  • Work with the UI team to maintain a consistent style across the game.

  • Provide and receive constructive feedback and critique.

  • Move from wireframe to visual iterations to finished art, and finally to implementation in an - actual UI system.

  • Bounce between multiple tasks, projects, and requests while maintaining a consistent quality.


Iron Galaxy - Environment Artist

This opportunity is for a full-time position in Chicago, IL or Orlando, FL. Iron Galaxy employees are all working from home through the end of 2020 due to COVID-19. This WFH policy extends to anyone that Iron Galaxy hires between now and then. All new-hire onboarding is being done remotely, and any equipment that you might need for projects at Iron Galaxy will be shipped directly to you.

Iron Galaxy Studios is looking for a talented Environment Artist that is passionate about games and can elevate the visual quality and mood of an environment through modeling/sculpting, authoring textures/materials, and in-editor level composition.

Responsibilities

  • Create high-quality content within performance constraints

  • Organic and hard-surface modeling in a variety of styles

  • Work with Lead Environment Artist to establish mood within a visual style

  • Contributes to improving workflow processes

  • Help foster a team environment of excitement and passion for creating games

  • Communicate and collaborate with other development disciplines

High Voltage - Technical Animator

 High Voltage is searching for a highly skilled Technical Animator focusing on rigging characters and skins to join our team.

 You will be joining a tight-knit and highly motivated group of people. If you eat challenges for breakfast, this is for you!

Responsibilities:
• Rigging characters and character skins for a range of games
• Setting up assets in Unreal Engine 4; including cloth, physics, blueprints
• Manage multiple complex tasks
• Asset export and implementation into UE4
• Test and verify your work on target hardware


Iron Galaxy - Senior Graphics Programmer

This opportunity is for a full-time position in Chicago, IL or Orlando, FL. Iron Galaxy employees are all working from home through the end of 2020 due to COVID-19. This WFH policy extends to anyone that Iron Galaxy hires between now and then. All new-hire onboarding is being done remotely, and any equipment that you might need for projects at Iron Galaxy will be shipped directly to you.

Iron Galaxy Studios is seeking experienced Senior Graphics Programmers to join our world-class engineering team. We are a well-established independent game developer who has worked with the titans of our industry to ship more high-caliber games than any other indie developer. We’re known for our excellent work on Killer Instinct, as well as helping to bring Skyrim, Overwatch and Diablo III to the Nintendo Switch. We pride ourselves on being a studio that does amazing work while maintaining an inclusive culture and supporting work-life balance for our employees.

Core Responsibilities: Responsibilities vary based on the project, and we will also aim to place you on projects that play to your strengths while also giving you room to grow. Here are some examples of what a Senior Graphics Programmer might be expected to do:

  • Develop cutting edge rendering features and special effects to support the needs of our internal projects and external clients

  • Support our art and design departments with the best technology available to help them realize their visions

  • Analyze performance and implement optimizations at both a high and low level.

  • Work with our multi-disciplinary development team to help set the direction of rendering technology at Iron Galaxy

Level Ex - Lead UI Artist

Level Ex is a fast-growing game studio that creates video games for doctors.

Our games feature thrilling medical cases built with the highest standards of game design and deliberate game mechanics. They also employ state-of-the-art graphics and physics technology, supported by the latest generation tech, allowing us to craft breathtaking virtual anatomy: custom-built GPU-based fluids, tissues, and soft-body systems that look and react like the real deal. 

We attract top artists, engineers, and designers from prominent gaming franchises, like Mortal Kombat, League of Legends, Call of Duty, Walking Dead, and Star Wars. Our caliber of talent keeps us at the forefront of the industry: GDC ranked our game design talk #2 of 194 for sponsored sessions in 2019, and we earned 2nd place at SIGGRAPH Real-Time Live! 2019, sharing the stage with Epic, Unity, Digital Domain, and others. Meet some of our incredible team here, and learn why you’ll enjoy our company and culture - Video: Why Join Level Ex?  

We’re looking for a talented, deeply experienced Lead UI Artist to join our team.

As the UI Lead you’ll be leading, mentoring, and growing the UI team, along with raising the visual bar and establishing best practices for our user interface systems. You’ll also be constantly working with the development team to create new features and pipelines to make sure we are working as efficiently and creatively as possible. This is an opportunity to use your artistic and management skills to establish and grow a new genre in the video game industry.

What You’ll Be Doing with Us  

  • Working closely with our art director, artists, programmers, producers, UX designers, and others to lead UI development across our games

  • Leading and growing the UI team by providing guidance, feedback, and establishing best practices

  • Collaborating with other departments to assist in driving new features and art pipelines

  • Overseeing the creation of product style guides

  • Overseeing the UI of live apps

  • Creating a variety of 2D art assets from time to time

Wargaming - Senior Graphics Software Engineer

Job Overview

Wargaming is looking for a Senior Graphics Software Engineer to join our Chicago, Baltimore, or Bellevue studios! Our environments are a combination of casual creativity and functional productivity with an emphasis on fun games and solid engineering. This individual will have the opportunity to design and implement new rendering solutions for current and future generation platforms. 

Working at Wargaming is a uniquely rewarding experience. One of the most satisfying aspects of life at Wargaming is seeing your work flourish in the expanding world of Wargaming titles and interacting with the millions of fans around the world who recognize your achievements.

What will you do?

  • Add new functionality to existing rendering engine.

  • Implement custom shaders for in-game special effects.

  • Support artists, designers, and gameplay programmers.


High Voltage - Generalist Modeler

High Voltage is searching for a highly skilled Generalist Modeler to join our team. You will be joining a tight-knit and highly motivated group of people. If you eat challenges for breakfast, this is for you!

Responsibilities:
• Modeling ultra-detailed photorealistic and stylized assets, both hard surface and organic at multiple resolutions (low-to-high)
• Handling all aspects of the geometry pipeline - Zbrush, UVs, proxy creation, map bakes
• Manage multiple complex tasks
• Asset export and implementation into UE4
• Test and verify your work on target hardware