The Job
NetherRealm Studios, a division of WB Games Inc., seeks a Designer to be responsible for significant contributions to game design with a focus on combat and moment-to-moment gameplay. This position works directly with the Lead Designer and fellow Designers to concept, implement, and maintain combat-centric systems, game balance, and character tuning. This position may also be required to assist or contribute to non-core gameplay features, such as additional game modes or meta systems, if needed.
The Designer will be responsible for assisting in the implementation of character navigation, combat mechanics, and other core gameplay features as required. Additionally, this position is responsible for assisting in the generation of animation shot lists and working with the Animation Department to help direct motion capture talent in shoots.
This position works closely with the Senior and Lead Game Designers to ensure that the overall design vision is being properly executed and communicated.
Within the studio, the Designer collaborates on design goals with the Lead Designer and Creative Director. This includes generating concept proposals for features, documenting feature and asset requirements for multiple disciplines, and implementing design using both script and editor based toolsets.
Wargaming - Core Tech Engineer →
Job Overview
Wargaming Chicago-Baltimore is looking for a Core Tech Engineer for its growing studio with over 150 employees. Our environment is a combination of casual creativity and functional productivity with an emphasis on fun games and solid engineering. One of the most satisfying aspects of life at Wargaming is seeing your work flourish in the expanding world of Wargaming titles and interacting with the millions of fans around the world who recognize your achievements. The successful applicant will be responsible for working on the low-level systems that keep our games running, including physics, networking, and concurrency.
What will you do?
Code, debug and manage critical engine systems.
Optimize code for memory and performance.
Provide documentation support for milestones and technical documents.
Assist team leads with engineering task specifications and scheduling.
Level Ex - Senior Game Designer →
We’re looking for an experienced, creative Senior Game Designer to join our team.
What You’ll Be Doing with Us
Defining and managing all aspects of gameplay: high-level goals, balance, scoring, controls, and other areas
Ideating concepts and approaches to create new games focused on medical specialties and procedures
Analyzing popular free to play mechanics and translating them into medically credible designs
Detailing case designs and requirements with supporting documents and reference materials
Taking charge of scripting gameplay that defines the overall gameplay experience
Working with our lead product manager identifying game events and data to be tracked in the analytics system for future gameplay optimization
Coordinating design goals with production, product management, artists, and engineers
Working with doctors and medical researchers on technical specifications, plus finding ways to incorporate their feedback as part of compelling and exciting gameplay mechanics
Wargaming - UX/UI Designer →
Job Overview
Wargaming Chicago-Baltimore is looking for an UX/UX Designer for its growing studio with over 150 employees. Our environment is a combination of casual creativity and functional productivity with an emphasis on fun games and solid engineering. One of the most satisfying aspects of life at Wargaming is seeing your work flourish in the expanding world of Wargaming titles and interacting with the millions of fans around the world who recognize your achievements.
What will you do?
Requirement analysis.
Interaction design.
UI Design.
Prototyping and documentation support.
Flow optimization.
Collaborating with the team (art, design, tech) constructing Interactive Systems.
NetherRealm - Senior Designer →
The Job
NetherRealm Studios specializes in high quality console and mobile games for our flagship IPs, Mortal Kombat and Injustice. The mobile development team focuses on pushing the edge of mobile gaming tech. NetherRealm provides a true gaming culture work environment focused on creativity and quality.
We are currently seeking a Senior Designer to join our mobile team. Candidates must be able to work proactively with high level goals from the Lead Designer and Product Managers while also being adept at communicating with other disciplines. This position requires knowledge and experience in live mobile game development.
Candidates should also have experience working with external partners.
Iron Galaxy - Level Designer →
Iron Galaxy employees are all working from home through the end of 2020 due to COVID-19. This WFH policy extends to anyone that Iron Galaxy hires between now and then. All new-hire onboarding is being done remotely, and any equipment that you might need for projects at Iron Galaxy will be shipped directly to you.
Iron Galaxy Studios is looking for a passionate Level Designer to take on the challenge of designing, implementing, and managing level content for a variety of products from AAA FPS to RPGs and everything in between.
Core Responsibilities
Design level spaces from paper design, through greybox, iteration, polish and ship
Help design, implement, and manage the development of game levels for a variety of genres across single and multi-player
Collaborate with team members, take in critique and feedback from playtests and players, and make meaningful iterations to improve dev / player engagement
Assist in reviewing level content in projects and game builds, help drive playtests, and provide feedback and recommendations
Help champion level design at the studio and offer feedback for flow and level quality for our products
Work with partners and be able to follow their preferred process and creative vision, which will change project to project
Hands-on implementation in the level game elements like collision, encounters, combat, quests, and more
Collaborate with Design and Art teams including Narrative, Combat, Gameplay, and Environment to make sure our levels cohesively represent game content and tell a story, when applicable
Assist and bring knowledge for making levels performant and shippable on a variety of platforms