The Job
NetherRealm Studios, a division of WB Games Inc., seeks a Designer to be responsible for significant contributions to game design with a focus on combat and moment-to-moment gameplay. This position works directly with the Lead Designer and fellow Designers to concept, implement, and maintain combat-centric systems, game balance, and character tuning. This position may also be required to assist or contribute to non-core gameplay features, such as additional game modes or meta systems, if needed.
The Designer will be responsible for assisting in the implementation of character navigation, combat mechanics, and other core gameplay features as required. Additionally, this position is responsible for assisting in the generation of animation shot lists and working with the Animation Department to help direct motion capture talent in shoots.
This position works closely with the Senior and Lead Game Designers to ensure that the overall design vision is being properly executed and communicated.
Within the studio, the Designer collaborates on design goals with the Lead Designer and Creative Director. This includes generating concept proposals for features, documenting feature and asset requirements for multiple disciplines, and implementing design using both script and editor based toolsets.