8/1/12 Meeting Minutes

Board of Directors Meeting

1 August, 2012

Meeting called to order at 2:04 CDT and adjourned at 2:36pm CDT.

Board Members in Attendance

Attended by: Jay, Sheri, Neal, and Heather via Skype

Absent board members: Jared

Agenda

To Keep in Mind

  • Community outreach with local schools, press, investors, other professionals

  • Paid events, event sponsorships, organization sponsorships

  • Bringing in a speaker

Old Business

  1. July Power Dinner review

  2. CityBuild

  3. Volunteers Wanted page

    1. Newsletter

    2. Studios list

    3. Schools page

New Business

  1. August Event

  2. Reimbursements

  3. Updates

    1. Jay

    2. Sheri

    3. Heather

    4. Jared

    5. Neal

Meeting Notes

July Power Dinner

  • It overall went well

  • We will work to increase communication with studios

CityBuild

  • Neal will take point on CityBuild and get the ball rolling

Volunteers Wanted page

  • Continue to reach out for volunteers to help with chapter tasks

August Event

  • Focus on September events

Sponsors

  • Jay is working with Jared on seeking sponsors

Reimbursements for Chapter Expenses

  • Must be within 60 days

Updates

  • Jay

    • “get the most out of your game jam” panel

  • Heather

    • Educator/Studio dinner

  • Sheri

    • Organizing volunteers for GGJ

  • Neal

    • Future Tutorials – could leverage Code Academy classrooms

Motion Summary

Motion to approve the changes to the reimbursement document — unanimously approved.

Next Monthly Meeting

Wednesday, September 5th, 2012 at 2pm CDT via Skype.

Two New Videos Posted

We recently posted two new videos from our events on the IGDA Chicago YouTube Channel.  Go watch “You’ve Graduated, Now What” and our recent “Meet the Press” videos (and many more) right now!


7/11/12 Meeting Minutes

Board of Directors Meeting

11 July, 2012

Meeting called to order at 2:02pm CDT and adjourned at 2:23pm CDT.

Board Members in Attendance

Attended by: Sheri, Jay, Neal, and Heather via Skype

Absent board members: Jared

Agenda

To Keep in Mind

  • Community outreach with local schools, press, investors, other professionals

  • Paid events

  • Paid sponsored “recommended professionals” page

  • Bringing in a speaker

Old Business

  1. Techweek

    1. Post-mortem

  2. Volunteers

    1. Newsletter

    2. Studios list

New Business

  1. July Power Dinner

  2. July Event (Meet The Press)

  3. Chitag?

  4. Apprenticeships

  5. Investors Page?

  6. Updates

    1. Jay

    2. Sheri

    3. Heather

    4. Jared

    5. Neal

Meeting Notes

  • Volunteers: we’re tracking them in a list of people who have volunteered and what for, and another list to track projects they are assigned to.

  • July Power Dinner

    • Start getting involvement with planning events

    • Engaging outside the core game dev community

    • Techweek postmortem

    • Talk about getting active in ChiTAG

  • Jay is going to the Nerdery next week, all welcome to attend, too.

  • Neal is partnering with Citybuild, which organizes benefit concerts, coming to Chicago in August or Sept.

    • Interested in partnering with IGDA

    • High profile performers, events and activities

    • Want the tech community in Chicago more involved, get more awareness of the tech community in Chicago

    • Goal to get your ppl more involved in technology, entrepreneurship, etc.

  • August Event

Next Monthly Meeting

Wednesday, August 1st, 2012 at 2pm CDT via Skype.


Post-mortem: IGDA Chicago + Techweek Gaming Lounge

On April 12 I sent out a message on the IGDA Chicago Facebook group: “Wouldn’t it be neat if we held the 2nd annual IGDA/ICG ‘Chicago Games Showcase’ at Chicago Tech Week? Can anyone help get us in the door?” Three weeks later we were in, and thus began two months of non-stop Techweek work during most of my free waking hours.

This writeup isn’t just a post-mortem of the IGDA Chicago’s Techweek Gaming Lounge, but of everything leading up to it. That includes analysis of our communication with our studios, organization of the event, press we did for the event, execution of the Gaming Lounge, and much more. But before I continue, I want to emphasize two things:

  1. Overall, I consider the IGDA Chicago Gaming Lounge at Techweek a great achievement of the new IGDA Chicago Board. Bringing together 15 studios at a major Chicago tech convention at a minimal cost, and all in two months, is the result of some very hard work executed by incredibly talented people. The press we got, and connections made, have already been showing results for our organization. I expect we’ll see even more positive results in the coming months.

  2. The IGDA Chicago could not have done this event alone. Special thanks need to be given to: Dan Margalus, Brian Kung, Andy Saia, Lindsey from the Merchandise Mart, Meredith Lawson, Chicago Micro (for the internet hookup), Arabella Santiago, Sean Lyons, Josh Tsui, Tap.Me, Toy Studio (BIG THANKS), and all of the studios that participated. The local games press who came out and visited us were much welcome (I’m looking at you Erik Hanson and Scott Nichols), as were the Tastytrade folks, ABC 7, and NBC Chicago who interviewed us or some of our studios. On the IGDA Chicago Board’s side, everyone did an excellent job (as is to be expected). In particular, Jared Steffes was absolutely key in getting the event running, and Heather Decker-Davis should be thanked for donating a lot of her time during the event. I should also thank our panel speakers, including Sheri Rubin (also one of our board members), and the Young Horses guys (Phil Tibitoski, Devon Scott-Tunkin, and Kevin Geisler). And finally, everyone else I’ve forgotten: thank you.

Post-Mortem

What Could’ve Been Done Better

Organizing 15 game companies into a four day show isn’t as easy as it seems, but maybe it’s as hard as it seems. Aside from obvious challenges like time constraints, budget, and logistics, the IGDA Chicago’s biggest challenge with running a smooth Gaming Lounge at Techweek had to do with the nature of our business: digital games. This ranges from obvious things like internet, power, and equipment to other, non-obvious things like physical space issues — especially with Kinect games, furniture, and noise concerns.

I came into this event without thinking about any of these challenges.

Here are some of the problems we ran into as a result:

  • Communicating with studios/event logistics

    • Logistics – Logistics for Techweek were run completely by email, which was a huge mistake. Email is meant for conversations, not as a repository for critical information. I found myself repeating information that I’d already sent out multiple times. This could’ve been solved simply by putting up a website for exhibitors where they could check for information, rather than have to look through a long list of emails to get the answer to.

    • Inexperience – I’ve never had to deal with coordinating move-ins in a place like the Merchandise Mart, which has many regulations and rules for how to handle these sorts of things. A few of our studios also required things like an internet connection, or had extra power requirements that we tried to work with the Techweek folks to accommodate, but could’ve solved a lot better if we’d handled them ourselves (for instance, we should’ve run our own personal WiFi hotspot, thus short-circuiting the inevitable convention internet slowness issues).

  • Procuring equipment/furniture – We didn’t ask for money from studios, and so were running the event on a shoestring budget. As such, wrangling equipment and furniture was a huge time investment instead of being a monetary one (I recall several car trips downtown with Jared Steffes where we had bean bags strapped on top of a car). For an event we weren’t getting paid to run, this was simply too much, and could’ve been solved if we’d had a little cash to pay to have furniture shipped in, or asked studios to bring their own furniture.

  • Press/Promotion – For the sheer amount of talent we brought into Techweek, we didn’t have as much publicity as I would’ve liked to see. The problem is that I was viewing our event as more of a continuation of last year’s “Games Showcase” — which appealed to a captive audience that we were familiar with — than a showcase at a huge convention that appealed to an audience we were altogether unfamiliar with. Press should’ve been distributed more widely, and we could have utilized our network of studios to help distribute it.

  • A Different Audience – The audience at Techweek wasn’t one that we were familiar with, and our objective at Techweek was more focused on building local community awareness and partnerships; I should’ve explained this better to studios. As an organization, IGDA Chicago met its objectives (which I’ll go over in “What Went Right”) at Techweek, but these objectives could’ve been better articulated to our membership.

What Went Right

  • We achieved our main objectives as an organization

    • Objective 1 – Tech companies, investors, and media in Chicago had no idea there was such a growing industry surrounding games. We’ve now put ourselves on track to generate that awareness. We’ve also extended the reach of our mailing list and contacts to include people in the Chicago tech industry who would’ve never known about us before. Unknown future benefits, as well.

    • Objective 2 – This is an obvious achievement, but it’s worth noting: we provided studios with another opportunity to showcase their work to the public. We were looking to bring people to our booths, and we did. Judging by the comments of others who’d been wandering around Techweek, we had one of the biggest draws there. People came out to see us!

  • Provided Experience to Studios – Techweek gave some of our smaller studios excellent convention experience in a comfortable setting that they’ll hopefully be able to carry over to other conventions.

  • Bolstered Chicago’s Game Developer Community – The most interesting thing that I saw happen actually had little to do with the convention setting. I noticed that during lulls at the Lounge, people from the various studios exhibiting would wander around to the other booths and play games by companies that they were only passingly familiar with from online interactions. It was basically the difference between speaking to someone online and then meeting them in the real world for the first time; even our member studios were shocked by the amount of talent and games that were being made in Chicago.

Conclusion

The IGDA Chicago + Techweek Gaming Lounge was an excellent learning experience for our chapter and our membership. We were able to execute on a very large event that I believe provided a lot of value to everyone involved, while keeping the risk of running an event with an unknown outcome to a minimum. Most importantly, we were able to fulfill our duties as an organization that helps connect the game developer community not only with each other, but with the world outside our bubble.

With some tweaks, and the added experience that our entire organization has received from this year’s IGDA Chicago + Techweek Gaming Lounge, I believe we will be able to run better, more efficient (and effective) events in the future.

IGDA Chicago Board Change

I’d first like to start this off by wishing our old Business Development Board Member, Christian Arca, all of the best in NYC.  Christian was key in getting the IGDA Chicago newsletter off the ground and starting off the “Power Lunch” meetings that we’ve been holding downtown on a monthly basis.  We’re going to miss him.

And now I’d like to welcome Jared Steffes to the board!  You can read more about Jared here.

Jared has been helping out at the IGDA Chicago since our reboot, from sitting as a panelist at our events, to the advice he’s offered us throughout our startup process.  We look forward to the ideas, experience, and relationships that Jared will bring to the table.  I’m sure you’ll be hearing from him soon!


IGDA Chicago Board of Director Elections – 2011 Candidates

Hi All,

Elections for the IGDA Chicago Board of Directors are about to get underway (December 12th). We have 7 nominees running for 5 seats. We present to you the candidates for the IGDA Chicago BoD below so you can review who it is that has stepped up and is asking for your vote to let them help run IGDA Chicago.

If you are a paid IGDA core member please keep an eye on your inboxes tomorrow for your link to vote.

Stay awesome!
Sheri

——————————-

(The following are presented in alphabetical order by last name.)

Christian Arca:

For the past 4 years the one constant in my life has been the game industry. I began at Agora Games in Troy, NY where I worked with amazing people in a small team. As time passed Agora grew and so did the industry. Soon enough I wasn’t just working with the small team at Agora but also much larger teams on AAA titles such as Guitar Hero and Call of Duty. After Agora I was offered an amazing opportunity at an exciting time in the game industry and ended up here in Chicago as the studio director for Toy Studio – our focus in social and mobile titles. I’m not recounting my experience to convince you to vote for me but rather to give you context to what experiences I might have encountered so you can leave the convincing to yourself.

To put it briefly I think we are still a rather immature industry – I’m not the only one to think so (Mike Capp’s of Epic calls the game industry shockingly immature – http://www.escapistmagazine.com/news/view/114594-Epic-Boss-Games-Business-is-Shockingly-Immature). We’re quick to throw each other under the bus and the illusion of secrecy we attempt to maintain between each other is nothing short of comical. Why shouldn’t we share with each other, help each other, give each other “new life”? For the past couple of months I’ve talked with developers at other Chicago game studios. Our meetings have been brief but they were always honest and true. From those few meetings not only have I been inspired but have gained a vast amount of knowledge and perception that has ultimately helped not only myself but others whom I share my new found knowledge with and ultimately, everyone at Toy Studio.

Being a close community is a broad concept. What could come of it? The answer is anything. By connecting with each other, using each other as collaborative resources we can work to improve our own studios, titles, quality of life, geographical incentives, and ultimately our industry. My goal for the IGDA of Chicago is to connect our community so that we may benefit from each other. Once we are a connected community, I want to listen. As Ernest Hemingway said, “I like to listen. I have learned a great deal from listening carefully. Most people never listen.” I do hope I receive the opportunity to listen from each and every one of you.

Heather M Decker-Davis:

We all share a passion for game development, so uniting as a community makes perfect sense. Together, we’re able to do so much more to support the growth and influence of Chicago game development, as well as provide opportunities for enrichment to our local developers.

There are many facets of game development in Chicago and our local chapter would benefit from leadership with the dedication to listen closely and seek feedback in the interest of most effectively responding to the needs of our diverse community.

Over this past year, collaborating with my fellow organizers to revitalize the chapter has been an absolute pleasure and I’d very much appreciate the opportunity to continue to serve you as a board member of the IGDA Chicago chapter. Thank you so much for your consideration!

Please be sure to read up on all of our candidates and vote so you can help shape your chapter leadership!

Biography:
Heather M Decker-Davis is a regular writer for #AltDevBlogADay, adjunct faculty at Clinton Community College, and MFA candidate at Savannah College of Art and Design. She is proud to have been chosen as an IGDA Scholar in 2011 and continues to strive to contribute to the development community and education.

Volunteer Credits:

  • One of the organizers behind the 2011 reboot of the IGDA Chicago chapter

  • IGDA Perspectives: layout for the events section of the print newsletter and curating the events listing for the online edition

  • Co-chair of the Education Track for the 2011 AltDev Conference (#AltDevConf)

  • Graphic Arts Technology Program Advisory Committee Member for Clinton Community College

Jason Hrynko:

My personal philosophy, priorities, and goals are taking the new generation of game developers forward by carrying on the rich tradition of the Chicago game development community while upholding the core values established by the IGDA. This will be done by further establishing IGDA Chicago through connecting with local colleges and the unsung developers of the community at large.  Also, hopefully, getting regular postmortem presentations out of already established studios.  I’d like to convince AcTiVision Blizzard, Microsoft Studios, EA (yes again) or Ubisoft, Nintendo, or Sony to open up a AAA development studio downtown. In addition to or as another option I’d like to also be the catalyst for opening on my own AAA development and entertainment studio as well.

The key here is being able to showcase that while the Chicago game development scene is small (29 studios by my count only 6 of which are AAA and one of those 6 is all the way down in Urbana-Champaign) there’s enormous potential for the world class city. Just think of the legacy from Bally’s Midway to Chicago Coin and Bungie. Also the birthplace of Freeway from legendary designer David Crane to Eugene Jarvis and Ed Boon who call Chicago home and head up their own studios. For that matter maybe even getting Alex Seropian to, “come home” from Disney would be incredible to head up another AAA studio.

I believe the IGDA Chicago is poised to show the world that like California, Washington state, and Texas; Illinois to is great place to define the future of entertainment.

Personally, I started as a tester almost five years ago with AcTiVision on Spider-Man 3. After the hard work of two failed attempts at going independent my passion burns more then ever to hit my stride in this business. I am in a unique position to be the one to represent, “The Player” on the Board of Directors. I’ve been playing since 1985 with my Father’s Intellivision. However with the introduction on the Nintendo Entertainment System the Big N took hold and still holds a special place in my heart to this day. I am a new spirit with an old soul. I would be honored to have the privilege in serving the IGDA Chicago in the years to come by making the Chicago game development community more accessible and attractive currently and for the generations to come. Thank You!

Jay Margalus:

Since writing about yourself is awkward, I’m going to tell you why Jay should be on the board for the Chicago IGDA.

Jay is one of the most sincere and talented people I’ve ever met. His enthusiasm is infectious and he inspires me to believe that we can achieve greater things in our community. He’s always willing to put in the time that no one else seems to have. His efforts have helped to unify our community though organizing and supporting events across the multiple developer groups here in Chicago. He is already involved in creating a community that makes people proud to be in Chicago.

He makes games and he cares about games. I think that’s really important too.

I’m Ryan Wiemeyer and if Jay Margalus doesn’t make it on the board of the Chicago IGDA, we’re doing it wrong.

About Me (Jay):
I co-own, develop at, and do marketing/business development for a Chicago independent games studio called Lunar Giant.  I also own a web development studio, co-founded Chicago’s first suburban hackerspace Workshop 88, and have enjoyed being part of the IGDA Chicago reboot from the beginning, along with Neal Sales-Griffin and Heather Decker-Davis.

Sheri Rubin:

Nurturing a vibrant developer community can directly benefit each of us. It’s vital to have a strong network of peers to rely on, especially during these tough economic times. That is why it’s in our best interest to bring together our collective knowledge and experience to help make game development a better place for all of us. In Chicago, we have a lot of history and influence to the medium, and I want to see our Chapter become even more influential once again. I want to help make game development a better atmosphere for everyone involved and would very much appreciate the opportunity to do so as a board member of the Chicago Chapter of the IGDA. With dedicated leadership, I strongly believe that we can grow this Chapter into something we can be immensely proud of. Thank you so much for your consideration.

Biography:
Sheri Rubin is founder and CEO of Design Direct Deliver, a company that strives to improve the customer experience and provides independent contract and consulting services to businesses primarily within the video game industry. She got her start in the industry over a decade ago, has been an active part of the IGDA since 1999 (and is a lifetime member), and has appeared on G4TV twice. Though she has more than thirty game credits under her belt, Sheri’s proudest moment came from showing her father her name on the Golden Tee machine in a Chicago pizzeria. www.designdirectdeliver.com.

Sheri’s volunteer contributions:

  • Former Executive Board Member/Current Organizer, Chicago Chapter

  • Former IGDA Orange County Chapter Board of Directors (moved to Chicago)

  • Member, Chapter Committee

  • Chair, Quality Assurance SIG

  • Advisory Board Member, Women in Games SIG

  • Member, SIGs Committee

  • Founder and Former Leadership Council Member, Sexuality In Games SIG

  • Participant in over twenty other SIGs

  • Member, Marketing and Communications Committee

  • Member, Voter Guidance Task Force

  • Volunteer, Global Game Jam Team

Neal Sales-Griffin:

I’m Neal, I believe video games will be the future of our education system.

One day I got tired of being merely a consumer of video games and other technology and wanted to get involved in developing software myself. In my journey to learn I ended up discovering I wasn’t the only one that had that problem, so I started a school called Code Academy to help solve it for myself and others. My goal is to take an entrepreneurial approach to software development by building web applications that are designed as games.

In the past I’ve helped start some companies, and I’ve worked at a couple venture capital investment firms where I did research on the video-gaming industry and analyzed technology and for-profit education start-ups. I convinced one of those companies to send me to the GDC last year and after getting to know the awesome guys at Tap.me as well as connecting with Josh Tsui of Robomodo, I wanted to find ways to help galvanize the Chicago game development community.

I crashed an IGDA member meeting with the Board of Directors last year in San Francisco, and asked them why there wasn’t much activity in Chicago. They said they didn’t know but wanted to talk further. So I followed up and discovered that things had been dormant for quite some time! Instead of sitting back and complaining or dissing the chapter’s inactivity, I decided to take matters into my own hands by getting involved. In doing so I helped re-establish the IGDA Chicago Chapter last summer with the help of Tom Dowd, Sheri Rubin, and Josh Tsui.

It was a tough road at first, no one really knew who I was (or cared much about IGDA/ Chicago for that matter), but I persisted and kept trying to make connections in order to seize an opportunity to start helping Chicago become a vibrant community again. In doing so I met Jay Margalus and Heather Decker-Davis, two amazingly committed people. I would love to continue serving the Chicago community through the events, workshops, game jams, and parties that we have been successfully planning and implementing over the past year.

Simply put, all I really want is to keep working with these awesome people. would you kindly vote for me to continue doing so?

Jared Steffes:

Hello!

My name is Jared Steffes and I currently work as a co-founder of Tap.Me. Tap.Me started as a mobile game studio and just about a year ago became a venture capital backed mobile in-game advertising start-up based downtown Chicago.

I attended DePaul University’s College of Commerce and helped create DePaul’s Video Game Degree program while being the first president and co-founder of DeFrag, which continues to be DePaul’s largest student organization.

Video game work experiences include work for EA Chicago, training video games for Rush University and the Department of Defense, game proposals, Technology Consulting, and Video Game Consulting.

My Goals for IGDA Chicago:
The video game industry has changed and has not stopped mutating. Mobile and social platforms have created a serious outlet for creativity and spawned thousands of new game development studios. Big studios are now developing for these new platforms because console gaming is no longer the only viable platform to support a studio. The rise of “freemium” games and hobbyist freely giving away fun content has created new difficulties for studios.

Right now is the best opportunity for anyone to get into game development and the goals I have in mind are pretty straightforward to support game development of all shapes and sizes. I want to make sure people have the best resources and knowledge to succeed in today’s climate whether you are an Indie or AAA studio.

My Philosophy:
Communication and a sense of community are a large factor to creating a healthy advantage for the Chicago area. It is difficult to share information and consistently get together in person because our geographical area is so large, but the technology is available to make a studio in Champaign capable of sharing professional knowledge with a studio in Chicago in a secure and digital format.

Professionals need to have access to professional type events, Indies to Indies, students to students, and there needs to be mixed level events to create community and growth. People willing to share their experience need to be able to feel comfortable sharing with their peers.

When someone moves to Chicago and searches the Internet for video game industry in Chicago, I want to make sure they have a powerful resource and comfort because of IGDA Chicago. Let’s share our triumphs because making games is a passion. We are all rock stars!

IGDA Chicago Jobs Board

After some deliberation on how to best go about it, I’ve finally finished building the IGDA Chicago job board. If you’re a Chicago games company and have any current job openings, please take the time to visit the site and post them up; it should only take about 2 minutes total.

Also, the job board is in its infancy, so please let me know if you have any suggestions on how to make it better.


IGDA Chicago Board Elections!

With the successful reboot and re-launch of the IGDA’s Chicago chapter well underway, it is time for us to begin the process of electing the IGDA Chicago Board of Directors who will supervise the business, property and affairs of the chapter. Each of these individuals will give their time and energy to move the chapter forward in the direction they feel most represents the will of the membership and the good of the chapter. This process is a key step in proceeding with the official chartering of the Chicago chapter under the IGDA banner.

At this time we would like to open the floor to nominations for seats on the Board.  Please consider your recommendations carefully, since the Directors of the organization are representative of you as the membership.

If you are nominating yourself, please send a short candidate statement to info@www.igdachicago.com that we can post for the membership to help them vote. If you are nominating someone else, please be sure to include complete contact information for the person.

There are only two requirements to be on the Board: You must be a paid member of the IGDA currently and you must able to commit to attending the board meetings and IGDA Chicago meetings with some regularity (details will be discussed with board members after elections).

Nominations will be accepted until 11:59 PM central time on November 22nd, 2011. After nominations close, we will be sending additional information about the candidates and voting process.

If you are interested in getting involved but don’t have enough time to serve in a Board capacity, please consider signing on as a volunteer. Please email info@igdachicago.orgif interested. Building a strong chapter takes many hands, so get involved!

Best Regards,

The IGDA Chicago Chapter Reboot Team

 

Chicago, Rebuilding with Pizza

So welcome to Chicago. About four years ago, one of the largest game development houses in our city closed shop, and after that, another followed suit (the former being EA Chicago, the latter Midway Games). A lot of people were laid off, and the Chicago games development community suffered because of it. A few local studios were founded in the aftermath, and this is where the current story of the Chicago games industry begins to pick up.

Read more here.


Chicago Games Showcase is Tomorrow!

Saturday’s almost here, and that means the IGDA Chicago/Indie City Games “Chicago Games Showcase” is upon us!  Here are the details:

ATTENDEES

It costs nothing to attend the Chicago Games Showcase.  Just show up at 12pm, take a seat, and enjoy the show. We’re expecting a full house. We’ll have a 15 minute break around half way through the showcase where everyone can mingle.

PRESS

No press badges are necessary, however, we’d appreciate it if you came and said hello to the organizers when you come in!  We’ll all be wearing name badges, so we’ll be easy to pick out.

DEVELOPERS

Plan to make your presentation about 10 minutes, and be sure to bring your computer with a local copy of your game or project (just in case internet access is spotty.) Also note, the projector in the room uses a vga connection. Depending on attendance, we’ll organize for Q&A either after each presentation, or after everyone’s done showing.  We’re also planning on taking video of your presentations, so if you’d like us to withhold publishing anything on the internet, let us know.
If you haven’t registered to show your game, please do so in the following link so we can better organize the event.https://spreadsheets.google.com/spreadsheet/viewform?formkey=dHJCREZuQnY2ZEdyQzNxV25DcEZJZGc6MQ&ndplr=1
On behalf of both of our organizations, we look forward to seeing you at the event.  We’re truly excited to help bring the Chicago game developer community together, and hope you enjoy the show!

 

CHICAGO GAMES SHOWCASE

Date:
Saturday, May 28
12pm-3pm

Location:
DePaul University
243 South Wabash Avenue
Chicago, IL
room 924

Games Showcase – Call for Chicago Area Developers

IGDA Chicago is co-sponsoring a games showcase with Indie City Games!  This is a great opportunity for game companies and developers to show off what they’re working on, and for journalists and gamers to see some of the newest games in Chicago.

Are you a Chicago-area developer interested in showing off your game (finished or otherwise) at an IGDA/Indie City Games sponsored event?  Contact us at info@www.igdachicago.com, or fill out our form.

Welcome to IGDA Chicago!

Greetings, stranger! Welcome to the IGDA Chicago’s new website, a place for you to keep up to date on our latest meetups, game jams, and classes. We’re just getting the chapter off the ground, so please feel free to provide suggestions for what you think would be great event ideas. If you’re interested in joining or checking us out (doesn’t matter if you’re a game developer, student, or gamer!), visit this link and fill out our quick form (should take less than a minute).