Virtual & Augmented Reality in eSports & Games
From global VR eSports Leagues to the AR updating of classic tabletop games to the individual challenge of Beat Saber, technology is changing how we play both sports and games. Many believe this is the segment that will encourage mass adoption of VR/AR. Games like Pokemon Go and Half-Life: Alyx have shown signs of large market possibilities. We will explore this and more with our experts who are at the forefront of these gaming horizons.
SPEAKERS
SCHEDULE
6:00-6:15pm – Networking & Preparation
6:15-6:30pm – Introductions & Welcome
6:30-7:30pm – Panel Discussion and Q&A
7:30-8:00pm – Networking
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experience for everyone. Our Anti-Harassment policy can be found at:
http://igdachicago.com/code-of-conduct/