Wargaming - UI Engineer

Wargaming Chicago-Baltimore is looking for a UI Engineer for its growing studio with over 150 employees. Our environment is a combination of casual creativity and functional productivity with an emphasis on fun games and solid engineering. 

Working at Wargaming is a uniquely rewarding experience. One of the most satisfying aspects of life at Wargaming is seeing your work flourish in the expanding world of Wargaming titles and interacting with the millions of fans around the world who recognize your achievements.


Wargaming - 3D Artist

Wargaming Chicago-Baltimore is looking for a 3D Artist for its growing studio with over 150 employees. Our environment is a combination of casual creativity and functional productivity with an emphasis on fun games and solid engineering. 

One of the most satisfying aspects of life at Wargaming is seeing your work flourish in the expanding world of Wargaming titles and interacting with the millions of fans around the world who recognize your achievements. You will work closely with Game Designers, UX Designers, UI artists, and other team members to create a broad spectrum of purpose-built artwork.


High Voltage - Gameplay Programmer

High Voltage is looking for experienced Gameplay Programmers to join our growing Engineering team. We believe that the best gameplay experiences are driven by collaboration and iteration between gameplay programmers, designers, and artists. You will play a critical role in driving future gameplay features.

Responsibilities:

• Work closely with art and design to create and iterate on gameplay features

• Use rapid prototyping while ensuring that strong architectural and algorithmic decisions are made

• Be willing to accept and respond to critical feedback

• Support technical excellence of our games on multiple platforms

• Improve existing gameplay systems

• Contribute ideas toward all aspects of the game’s production and development

• Write robust, maintainable code


High Voltage - QA Manager

Description

High Voltage Software is looking for a full-time QA Manager to join our team. The person in this role will drive the vision and goals of the QA department, with a focus on growing and maturing the QA leadership team and improving our quality management practices. They will be required to work with diverse stakeholders throughout Production, Design, and Engineering to drive process improvements.

The person in this role will be responsible for the following:

  • Identifying and driving departmental vision and goals

  • Developing and executing on a long-term plan for growing and maturing the current team to support growth and flexibility within the organization

  • Working closely to develop a training process for new and existing team members

  • Working closely with the production team to help prioritize risk management and testing across the product

  • Mentoring team members to ensure both individual and team growth

  • Collaborating and communicating with multiple leads and stakeholders about features, requirements and acceptance criteria

  • Coordinating with other managers in the organization to share solutions wherever possible

  • Implement key KPI indicators to measure team effectiveness to help drive process changes

  • Helping drive, contribute and implement a process for testing initiatives across the product


High Voltage - UI Programmer

Description

High Voltage is looking for experienced Programmers to join our growing engineering team. The ideal candidate is passionate about games and well-versed in C++, UI development, gameplay, and console development. In this role, you'll have an opportunity to work across UI, gameplay, and platforms to build features highly impactful to users.

Responsibilities:

  • Ensure that UI meets aesthetic and functional requirements

  • Create cutting-edge features that support player experiences

  • Attend to every detail, especially with regard to compliance, layout, and design

  • Architect, plan, and implement new UI systems

  • Improve existing UI systems

  • Write robust, maintainable code


Level Ex - UX Designer

As a game developer, you know the impact games can have. Imagine taking that to a new level—Level Ex—by creating games for medical professionals to hone their skills and provide better patient care. Using our cutting-edge mobile, AR, and VR titles, doctors practice high-risk procedures with the latest medical devices and experience the thrill and challenge of performing actual surgery.

Located in Chicago’s desirable River North neighborhood, Level Ex’s fast-growing game studio recreates medical scenarios that replicate the complexities of the human body: custom-built GPU-based fluids, tissues, and soft-body systems that look and react like the real deal. In addition to state-of-the-art graphics, supported by the latest generation technology, we employ a broad range of game mechanics and physics tech—collaborating with acclaimed surgeons to produce the best games for doctors. Games increase dramatically in difficulty as players progress, and feature compulsion loops, flow channels, and deliberate gameplay balance.

With hundreds of thousands of downloads, Level Ex has earned the trust of the country’s leading physicians. Join our award-winning team of designers, developers, and artists in keeping doctors across the world performing at the top of their game.

We’re looking for a talented, resourceful UX Designer to help us change the future of medical gaming


JackBox Games - DevOps Engineer

Description

We have found our niche making games where players use the browser on their mobile devices as controllers. Communication between the web-based controller and the game running on the console all passes through server infrastructure that we develop and operate. You will join our infrastructure team with a primary focus on DevOps to keep our infrastructure running smoothly, but an ideal candidate will also help with development on our server applications.

Responsibilities:

  • Manage operations on our AWS-based infrastructure

  • Improve, automate, and administer our CI/CD pipeline, including running builds, deploying code, running tests, managing multiple environments, and working with our QA team

  • Secure our infrastructure from attacks and data breaches and work with other engineers to ensure we are making intelligent security choices in our application designs

  • Build and maintain internal tools and processes to facilitate development, deployment, and operation of server and web applications

  • Join our on-call rotation to respond to system outages

  • Help develop “Blobcast,” our main server application, including implementing new features, fixing bugs, and reviewing architecture

  • Find and resolve defects and other issues as they come up during development, working with both internal and external QA teams

  • Participate in prototyping and experimentation as we explore and develop new product ideas

  • Participate in team project management activities such as code reviews, sprint planning, review, etc.


Raw Thrills - Game Programmer

Description

We are hiring programmers of all experience levels. Our company works in small teams in which all members pitch in on various aspects of the project. It’s a great opportunity for a beginner to learn, and a great opportunity for more senior programmers to shine.

Required Skills
• Passion for and knowledge of video games
• Diligent work ethic
• Bachelor’s degree or higher in Computer Science, Software Engineering, Math, Electrical Engineering or related field
• Ability to write robust and maintainable C/C++ code
• Ability to optimize code for real-time performance
• Knowledgeable in math related to 3D graphics
• Strong analytical thinking and problem solving skills
• Strong time-management, communication and organization skills
• Enthusiastic, self-motivated team worker
• Ability to work effectively on a small team
• Ability to think creatively and to resolve technical challenges and limitations
• Excellent time management skills


Raw Thrills - Electronics/Computer Engineer

Description

Raw Thrills, the leading US manufacturer of coin-operated video games, is looking for an enthusiastic Electrical or Computer Engineer to join our design team. You will work as a member of a small team on products that revolutionize the simulation and game industry by developing novel electronics systems. You will immediately contribute to the design and production of the electronics and computer components of the game design.

In addition to the internal team, you will work with partner engineering companies to develop and maintain products, and interact with contract manufacturers to troubleshoot issues as they arise on the production line. You will collaborate with other experienced engineers and programmers.

At Raw Thrills, our simulators and arcade games are designed entirely by our staff. We do all of the electrical and electronics engineering, mechanical engineering, software and art development. Our games are comprised of custom mechanical parts (wood cabinet, plastics, metals, etc.), an advanced PC workstation, large-format LED monitor, harnessing, electronics, interface devices, and custom game software. As part of the Electronics Engineering team, you will be involved in much of the arcade game’s design, from low-level circuitry to high level software.


Iron Galaxy Studios - Software Engineer

Description

Iron Galaxy Studios is a well-established independent game developer who has partnered with the titans of our industry to ship more high-caliber games than any other indie developer. We’re known for our excellent work on Killer Instinct, as well as bringing Skyrim to the Nintendo Switch.

The Software Engineer will bring expert-level technical knowledge and programming skills while working with diverse cross-functional teams. If you’re interested in an environment to showcase your talents across multiple exciting projects, this job is for you.

This opportunity is for a full-time position, either in Chicago, IL or Orlando, FL.


Iron Galaxy Studios - Senior Rendering Engineer

Description

Iron Galaxy Studios is a well-established independent game developer who has partnered with the titans of our industry to ship more high-caliber games than any other indie developer. Rendering engineers at Iron Galaxy have contributed in many ways to this diverse portfolio of high-profile projects. This has included leading the development on new rendering features on Microsoft’s Killer Instinct, optimizing ambitious ports to the Nintendo Switch with Diablo 3 and Skyrim, tackling the challenges of virtual reality with Skyrim VR, and collaborating with our team of talented artists to develop great looking content across all our internal projects.

The Senior Rendering Engineer will help develop cutting edge graphics features, techniques, and effects on both internal and external projects. The Senior Rendering Engineer must be highly adaptable as they will work closely with multiple partners to develop games in many genres, using a variety of game engines. Working at Iron Galaxy provides exposure to a variety of graphics technologies that few studios can match.

This opportunity is for a full-time position in either Chicago, IL or Orlando, FL.


Iron Galaxy Studios - Senior Software Engineer

Description

Iron Galaxy Studios, an established independent developer best known for the Killer Instinct series, is looking for a talented Senior Software Engineer. If you’re looking for an environment to showcase your talents across multiple exciting projects, this job is for you. This opportunity is for a full-time position, either in Chicago, IL or Orlando, FL.

The Senior Software Engineer will bring expert-level technical knowledge and programming skills while working with diverse cross functional teams. This position will be responsible for senior engineering development and leadership on projects. This ideal candidate must demonstrate a high degree of initiative and is accountable for the technical implementation of all software related tasks as well as the assigned team.


Phosphor - Senior Gameplay Programmer

DESCRIPTION

Phosphor Studios is about to start an exciting new project and we are seeking an experienced gameplay programmer to join our team. We are looking for people who are smart, self-motivated, and passionate about amazing games and interactive experiences.

Our Programmers take point on technical decisions and bug fixes. They also get to be creative and own gameplay systems, and are expected to research new development techniques. Programmers at Phosphor Studios work closely with art and design teams to establish realistic performance and memory constraints while still achieving a high-quality fun factor.

Our main studio is located in Chicago, IL in the heart of Fulton Market and close to many great shops and restaurants. We have a competitive benefits package, flexible work schedule, and are based in a very livable and cool city!


Phosphor - UI Artist

DESCRIPTION

Phosphor Studios is seeking an experienced UI artist to join our team. We are looking for people who are smart, self-motivated, and passionate about amazing games and interactive experiences.

The UI Artist gathers requirements, designs and works with a variety of team members to realize high-quality user-interfaces. This individual will play a key role in designing the UI/UX experience, establishing cohesive style guides and extending a title’s look and feel across multiple platforms.

Our main studio is located in Chicago, IL in the heart of Fulton Market and close to many great shops and restaurants. We have a great benefits package, flexible work schedule, and are based in a very livable and cool city!



Phosphor - Senior Engine Programmer

DESCRIPTION

Phosphor Studios is starting an exciting new project and we are seeking an experienced engine programmer to join our team. We are looking for people who are smart, self-motivated, and passionate about amazing games and interactive experiences.

Our Programmers take point on technical decisions, engine optimizations, and bug fixes. They also get to be creative and own gameplay systems, and are expected to research new development techniques. Programmers at Phosphor Studios work closely with art and design teams to establish realistic performance and memory constraints while still achieving a high-quality fun factor.

Our main studio is located in Chicago, IL in the heart of Fulton Market and close to many great shops and restaurants. We have a competitive benefits package, flexible work schedule, and are based in a very livable and cool city!


Netherrealm - Software Engineer

Summary of position
NetherRealm Studios seeks a Software Engineer to implement cutting-edge tools and engine features that help ensure that the Mortal Kombat and Injustice franchises are industry leaders.

Job responsibilities
• As a member of our studio's KoreTech team you will be expected to take on difficult problems, and in collaboration with you colleagues, plan and implement innovative solutions. Working on console platforms and also in our editing tools will require developing for fast user iteration cycles and an awareness of 60hz performance constraints.
• A great work ethic, excellent core engineering skills, and the ability to forward think problems are all critical. In addition, experience in memory management and parallelism will be a huge asset.
• Modify and extend core engine systems with a focus on future technology.
• Work with artists, designers and gameplay engineers to implement editor functionality and improve overall workflow for the team.
• Optimize critical code paths in the engine and tools.


Netherrealm - Associate Designer

Summary of position
WB Games seeks an Associate Designer to help develop games on mobile platforms at Netherrealm Studios in Chicago.

Job responsibilities
Join a veteran studio creating triple A titles on both console & mobile, working on IP’s such as Mortal Kombat and Injustice.
• Importing, polishing, & set up of character combat animations.
• Iterate on timing and presentation of character combat.
• Working with & communicating with Animators.
• Matinee & cinematics camera work and track creation/editing.
• Game balance.
• Importing, polishing, & set up of character combat animations.
• Iterate on timing and presentation of character combat.
• Working with & communicating with Animators.
• Matinee & cinematics camera work and track creation/editing.
• Game balance.


Netherrealm - Designer, UI

Summary of position
The creative team that brought Mortal Kombat and Injustice to life is now NetherRealm Studios, part of the Warner Bros. Interactive Entertainment family. With over 20 years of creation under our belts, NetherRealm’s mission remains the same; to create cutting edge entertainment and deliver industry leading tech, game art and overall gaming experiences. NetherRealm Studios is a collaborative and creative environment, constantly striving to up the ante on what is possible in interactive entertainment. We encompass the best of both worlds – a team of dedicated professionals with years of experience, who are also at the forefront of an industry taking over the entertainment landscape. The passion and energy that made Mortal Kombat a reality is still on display every day in our offices, our hallways and most definitely the studio’s arcade room!