Upcoming Events in April

We’d like to share some of the great things happening in the Chicago game development community in April:

Indie City Games

Indie City Games is having their bimonthly meeting on Saturday the 20th of April from 1pm-4:30pm at Depaul.

C2E2

IGDA Chicago will be at C2E2, which takes place April 26-28th. Look for us at booth 810, among the booths of our fantastic local indies. Additionally, there will be three panels featuring local Chicago developers.

Industry Night

Industry Night is on Tuesday, April 30th from 7pm-11:30pm at Haymarket Pub & Brewery. It’s put on by our friends at Chicago Game Developer Industry.

1/20/13 Meeting Minutes

Board of Directors Meeting

20 January 2013

Called to order at 10:21am and adjourned at 1:39pm.

Board Members in Attendance

Attended by Jay, Sheri, Neal, Jared and Heather in-person.

Absent board members: none

Old Business

Game Jam Panel

30-40 people, room packed.

Was really beneficial to students. Tons of great feedback.

Power Dinners

Wednesday the 23rd, at Wideload, 9-10 game company execs, likely 2 of our board members to be present.

Discuss sponsorships, get ideas about who we can bring in for sponsors.

Get events ideas from studios, ask for support.

New Business

Budget Overview

2012 Final

We ended the year positive

Caution: more expenses next year as we transition to the chapter formally paying for Meetup and web hosting

We were off budget this year but it was the first year.

Board members should be sure to collect receipts for all expenses.

2013 Forecast

Planned for four sponsors throughout the year (Jared)

Planned for workshops

Charity mixer at the end of the year

Conference, Chicago Game Jam expenses, etc. based off last year.

Budgeted in board meetings, power dinners, etc.

To achieve this: get the workshops going, paid event every other month.

Motion to approve the budget made by Jay, seconded by Heather, unanimous.

2013 Events, first six months

January

Global Game Jam

Mentors: two types

Scheduled mentors Saturday (come talk to these audio guys from 12-2) get help, etc.

Friday Night mentors who go around and advise

Support GGJ

February

GGJ Play Party

Structure it so teams can demo their games, then open it up for people to play them after the presentations.

Educational content – Judges from GGJ, producers of studioheads give feedback

Ask execs at power dinner to come give critiques, offer to support a top game (space, mentorship, monthly progress meetings, etc)

Location: DePaul

Date: Thursday February 21

March

Avengers Alliance/OUYA

Avengers Alliance postmortem, OUYA gets 30 minutes of speaking

Location: 1871

Also in March: Game tourney for people not at GDC

April

C2E2 (Tech Week replacement)

Inc IGDA Chicago logo in brochures, website.

Event is shifting towards games. They would like to do panels with us, offered us an expo space for showing games (30 x 20)

Either C2E2 brings down costs or we look at sponsors to offset the costs.

Perhaps partner with similar groups/retailers/etc

Perhaps run a suburban event in April, as well, for those not going downtown for the conference.

May

Microsoft/Xbox

Would like to talk about devs bringing their games to the platform (Bizspark)

Sponsored event (30 minute presentation, possibly pair with a postmortem)

June

Taste of Chicago Games – Games Showcase

Picnic/showcase

Location: suburbs?

2013 second half:

Late September / October – Chicago Game Jam

December – Charity Mixer

More Ideas:

Arcade event where past and present industry leaders in Chicago talk arcade biz

Jared will talk to the Temple Run folks about possibly coming out for an event.

Student event with classes for resumes, etc.

Working Group Status

Use Basecamp!

We should seek someone to be in charge of suburban events and take ownership of it (High Voltage.) We should address this at the next power dinner.

12/5/2012 Meeting Minutes

Board of Directors Meeting

5 December, 2012

Meeting called to order at 2:00pm CDT and adjourned at 2:32pm CDT.

Board Members in Attendance

Attended by Jay, Sheri, Neal, and Heather via Skype.
Absent board members: Jared

Agenda

North Star
Thought: Moving Chicago toward a community of studios who aren’t dependent on
outside money to sustain themselves, thus ensuring that we won’t have another EA/
Midway implosion.

To Keep in Mind

  • Community outreach with local schools, press, investors, other professionals

  • Bringing in a speaker

  • Increasing our volunteer base

Old Business

  1. Power Dinner

  2. Chicago Toy and Game Fair Review

  3. MK Game Night

New Business

  1. December or January Event – How to Survive a Game Jam

  2. January – DePaul Global Game Jam

  3. February Event – Play Party

  4. Budget Overview

  5. Volunteer Progress

  6. Updates

    1. Jay

    2. Sheri

    3. Heather

    4. Jared

    5. Neal

Meeting Notes

Agenda update: focusing on helping studios become more self-sustaining.

Power Dinner
We can also use it as an opportunity to reconfirm GGJ volunteers.
Maximum 14 people. RSVP, first come first serve.

ChiTAG
Everyone thought it was very successful! It looks like we’ll be able to have a presence next year, as well.

MK Game night
Rescheduling this… try to avoid other events.

How to Survive a Game Jam
Late December event, or perhaps in January. This will be at DePaul.

January
DePaul GGJ runs the 25-27th – support the event (ensure they have mentors, sponsors, getting the word out.)

February
GGJ Play Party
Teams demo their games, then everyone can play them.

Budget
Some slight revisions to accommodate event changes, but otherwise looks solid.

Volunteers
All board members are working on securing two volunteers to assist with chapter tasks.


11/7/2012 Meeting Minutes

Board of Directors Meeting

7 November, 2012

Meeting called to order at 2:02pm CDT and adjourned at 2:40pm CDT.

Board Members in Attendance

Attended by Jay, Jared, Neal, Sheri, and Heather via Skype.
Absent board members: none

Agenda

North Star
Make Chicago a game development mecca by bolstering the community: bringing
people together, promoting community events, helping game developers make better
games, and bringing up the nascent indie community in Chicago.

To Keep in Mind
• Community outreach with local schools, press, investors, other professionals
• Bringing in a speaker
• Increasing our volunteer base

Old Business
1. Power Dinner – Late December

New Business
1. November Event – GREE
2. Chicago Toy and Game Fair
3. MK Game Night
4. December Event – Jared
5. Workshops
6. New Volunteer Structure
7. Updates

7.1. Jay
7.2. Sheri
7.3. Heather
7.4. Jared
7.5. Neal

Meeting Notes

Power Dinner in December
To be hosted at Wideload, finalizing details.

GREE
Everything is go for the GREE event.

ChiTaG
We have five studios for Indianapolis and Chicago involved.

MK Game Night
We will add this event to Meetup.

December Event
Holiday party with charity aspects.
Consider not running with food to lower ticket cost.

Workshops
Jay would like to reach out to more individuals to see if they’d like to host workshops.

New Volunteer Structure
Each board member gets 2 volunteers to assist with specific aspects of chapter upkeep. We should have volunteers appointed in January.


IGDA Chicago and Indie City Games Collaborate

Sponsored by Gree.

Working on a mobile game? Pitch us your latest build or GDD on the spot, for a chance to win swag and other cool prizes.

Gree is a leading mobile social gaming company that recently launched the open beta of their GREE Platform, a global platform that brings together developers and players.

Want to know more? Email us at greelovesindies@gree.net

Come see:

  • Dave Engelberg (Director of Developer Relations) of Gree speak about their new “Gree Loves Indies” program!

  • Schuller Heinz, former art director at Day One Studios, will talk about developing the Top-20 XBox Live Indie Games title “Avatar Lazer Wars 2.”

  • Craig Stern will talk numbers for Telepath RPG: Servants of God. What worked to drive sales? What didn’t? What impact did pricing have? We’ll find out!

  • Kevin Geisler will talk about free and cheap tools for collaborating with other developers, and Jake Elliot and Tamas Kemenczy will discuss how they used Unity, Github and Dropbox to develop Kentucky Route Zero.

  • Open Play! Bring your laptop with a working copy of your game; we’ll be setting up around the edges of the room and playing each others’ games!

We’ll also be holding a raffle for a Nexus 7! (bring your business cards)

WHERE: 243 S. Wabash, 9th floor
WHEN: November 10, 2012 at 1:00 PM – 4:30 PM

(As always, we’ll be sticking around afterwards to socialize and network after the meeting proper. Bring business cards if you have ’em!)

Come RSVP, and we’ll see you there!

http://www.igdachicago.com/wp-content/uploads/2012/10/igda-chicago-indie-city-games-collaborate-flyer.pdf

10/3/12 Meeting Minutes

Board of Directors Meeting

3 October, 2012

Meeting called to order at 1:58pm CDT and adjourned at 2:37pm CDT.

Board Members in Attendance

Attended by Jay, Jared, Sheri, Neal, and Heather via Skype.
Absent board members: none.

Agenda

North Star

Make Chicago a game development mecca by bolstering the community: bringing people together, promoting community events, helping game developers make better games, and bringing up the nascent indie community in Chicago.

To Keep in Mind

  • Community outreach with local schools, press, investors, other professionals

  • Bringing in Money: Paid events, event sponsorships, organization sponsorships

  • Bringing in a speaker

  • Increasing our volunteer base

Old Business

  1. Next Power Dinner

  2. “Why Live in Chicago” website page

New Business

  1. Chicago Game Jam Post-Mortem

  2. Chicago “Summer of Arcade” Post-Mortem

  3. October Event – Scholarships Presentation (Heather)

  4. November Event – Paid

  5. December Event – Holiday Party (Jared)

  6. Workshops

  7. Updates

    1. Jay

    2. Sheri

    3. Heather

    4. Jared

    5. Neal

Meeting Notes

Next Power Dinner
Planning next power dinner, in progress.

“Why Live in Chicago” website
Page in progress. (Jay is on it, will ask for help writing it up)

Chicago Game Jam Post-Mortem
The Game Jam went awesome! The judges were impressed by the quality of the games! Write-up coming soon.

Summer of Arcade
Summer of Arcade event went very well, too. Tons of great feedback!

October Event
Reaching out to volunteers for promotion, promoting to schools.

November Event
Planning in progress.

December Event
Networking/social event.

Workshops
Workshops were suggested: encouraging groups/individuals to hold workshops that we would help publicize and market

    • we have the precedent on this from Keith Fuller having previously come in for a Project Management workshop the chapter endorsed.

    • another chapter did an Unreal workshop, so we could consider doing topic-specific workshops as well

Opinion: My Opinion is Worthless


“Time is the thing we have the least of… I don’t want people to waste their time on something they’re not going to enjoy.”

That’s what Arthur Gies, the reviews editor for Polygon says at the outset of the publication’s latest episode of its navel-gazing web series, Press Reset. The episode, the series’ seventh, is titled “FunFactor™,” which I assume is a nod to the jargon and useless lingo game critics have invented to articulate to readers whether a game is good or bad. At the end of the day, that’s all we really care about, right? Traditionally, games are supposed to be fun, and they either are or aren’t.

I doubt anyone will disagree with me there.

But the problem I have as a game critic, a member of the media, and as a regular human being is the implication that Game Critics somehow know more than the people for whom games are made: players. Regular Joes. Whatever you want to call them. There are far more of them than folks who will bemoan shouldering the thankless task of reviewing a video game.

Look, what’s fun for me may not be what’s fun for you. That doesn’t mean that either of us are right or wrong. It’s just a fact that life is subjective. When we look at the same banana, we aren’t registering the same shade of yellow in our eyes. One of us might be color blind. One of us might be allergic to bananas. One of us might not be able to see at all. But just because I have a louder megaphone and have “studied” bananas, does that mean I’m somehow more right than you are?

No. Of course not.

And yet, this mentality remains.

There’s a literal divide that exists, of course, on every article online. My name will be at the very top of this piece. Your name will be at the bottom. That’s just the way these things are laid out. And either my piece (review, preview, whatever) will be used to spark a conversation or you’ll ignore it and move on. That’s fine. It’s just my opinion.

There’s nothing wrong with reviewers. As a consumer, I think they do a thankless task. As a critic myself, I feel we are largely unnecessary and peripheral. I am grateful to get the work and feel I bring a different take to the stuff I write about than some folks out there shaking down money doing the exact same stuff.

But I would never get the audacity to claim that I know best for how you should be spending your time. Games critics are not curing cancer. In a thousand years we will be forgotten and dead. And I don’t know about you, but I would much rather be spending the limited time I have on earth living my life and pursuing my goals — not strong-arming others with my opinions on video games. It’s my opinion. It doesn’t have to be yours.

Because ultimately, we are just older (and not necessarily more mature) versions of this kid:

David Wolinsky can be followed on Twitter here and he also tweets wildly inaccurate facts about cats here. He likes you and thinks you’re cool.

Hero Mages

by D20 Studios

Hero Mages is a free online game where players command a band of mighty heroes fighting to control the fate of Papillion. Equipped with traditional board game elements -a set of dice and a hand of cards representing magical spells- players must leverage skill, luck, and social politics to emerge victorious in this exciting battle of turn-based strategy that can be played from any Flash enabled web browser.

A Night Forever


A Night Forever is a short game that explores the emotion of desire by approaching games as poetry.

Link: http://www.newgrounds.com/portal/view/603561

How Game Devs are Hurting Kickstarter

There was a time when Kickstarter was fresh and new and exciting. It was the Old West: a little bit dangerous and a lot bit uncharted territory. Folks wanted to get their obscure out-of-print camera parts made or a super-powerful bike lock produced. That made sense. They’d more than meet their goals, and with it, a concept known as “super-funded” came about. It’s when people ask for, say, $20,000 and make $20 million.

That’s a hypothetical.

And then, invisibly, that’s when Kickstarter began to mutate from a crowd-funding DIY love-fest to what it’s slowly becoming for some more disingenuous entities: a marketing platform. That is, people (or companies, mainly) started using Kickstarter not really caring whether they met their goal. What they were striving for was attention in the gaming media that they’ve reunited and are interested in making something new — a sequel to a game that was originally released in 1994.

That’s a little less hypothetical.

Earlier this month, Revolution Software announced it wanted to make a new adventure game, Broken Sword: The Serpent’s Curse. They were asking for $400,000, which it handily exceeded. And that’s when another controversial Kickstarter practice came into play: stretch goals. It’s to help further motivate people to keep investing after the initial goal has been met, with extra carrots being dangled in front of the consumer. In this case, Revolution Software said that if its Kickstarter hit a million bucks, it would help them write Beneath A Steel Sky 2, a sequel to its 1994 hit: “But, to be clear, all money raised through this Stretch Goal will be spent doing even more amazing things in Broken Sword – the Serpent’s Curse.”

Revolution didn’t hit that million-dollar mark, but it announced that it’s working on the sequel anyway.

Would Revolution have gotten the same amount of attention had it just announced it’s working on a sequel anyway without getting some (read: a lot) of its fans money? Maybe. It’s just interesting to watch Kickstarter starting to be used in this way by developers.

And it isn’t just indie developers who are using Kickstarter. Platinum Games, the folks behind the very excellent Vanquish, told The Verge that “it would be great if we could do a Kickstarter and gather enough money for a [PC] game to be released on Steam.”

Something here is broken, and it’s easy to point fingers at the developers. But when you have big-name studios and little guys alike on Kickstarter, it means whoever is holding the purse strings to these companies isn’t letting the money fly where maybe it should. But who’s to say where it should go? Everyone has a different opinion and bias depending on where in the industry they are.

If you’re an indie, you’re likely irritated to see Platinum crying poverty with an up-turned hat for people’s scraps. If you’re a major company, you likely feel a little funny about asking for money from your public when you’re used to a publisher fronting the bill.

But a single post won’t and can’t solve this sort of issue. The short of it is: If you’re on Kickstarter and have plans to make your product regardless of the outcome, it’s skeezy and dishonest. The platform implies that you can’t do something without everyone’s help, and that everyone’s help will benefit the greater good. That’s why it’s called kickstarter and not wedontreallyneedthemoneybutitdbenicestarter. Unless your name is Penny Arcade, in which case, nobody seems to mind for some reason.

9/5/12 Meeting Minutes

Board of Directors Meeting

5 September, 2012

Meeting called to order at 2:04pm CDT and adjourned at 2:38pm CDT.

Board Members in Attendance

Attended by Sheri, Jay, Neal, Jared, and Heather via Skype .

Absent board members: none.

Agenda

North Star

Make Chicago a game development mecca by bolstering the community: bringing people together, promoting community events, helping game developers make better games, and bringing up the nascent indie community in Chicago.

To Keep in Mind

  • Community outreach with local schools, press, investors, other professionals

  • Bringing in Money: Paid events, event sponsorships, organization sponsorships

  • Bringing in a speaker

  • Increasing our volunteer base

Old Business

1. Next Power Dinner

2. Iron Galaxy + Robomodo Event – September 26

2.1. Sponsors

2.2. Event Promotion

3. Chicago Game Jam – Nerdery (Sept 28-30)

3.1. Sponsors

3.1.1. The Nerdery

3.1.2. Iron Galaxy

3.1.3. Wideload

3.1.4. Cloakworks

3.2. Volunteers

3.2.1. social media

3.2.2. team mentors

3.2.3. checking people in

3.2.4. help with running event

3.3. Speakers

3.4. Judges

3.5. Event Promotion

Meeting Notes

Next Power Dinner

  • Jared is on it

Iron Galaxy + Robomodo

  • Further promotion

General Sponsorship

  • Food for an event

  • Sponsor the chapter directly

  • Software

Chicago Game Jam

  • Jared created a Facebook event

  • Will need more volunteers

  • Sponsorship is pretty solid for this event

Why Live in Chicago page

  • Find volunteers to populate this

Volunteers

  • Find ways to help our volunteers continue to grow our volunteer base

October Event

  • Get IGDA Scholarships talk

    • Heather

    • Sheri?

    • (more people?)

    • Contact Flashpoint

Year-End Events

  • November event

  • Holiday Party