A Fine Day for a Picnic

My alarm rings. It’s 7:00am on a Sunday. My game-developer work ethic won’t even let me sleep in on the weekends. The IGDA picnic isn’t until one o’clock, so I set another alarm for myself and get in another hour or two of sleep. When the time finally comes, I double check the event details eleven times and catch a bus up north. Burying my head in a book, I reemerge at my destination, like a zeppelin ride in World of Warcraft.

Lincoln Park is big (the place, not the band), and I feel like I’m checking a quest log when I take out my phone, forced to read through the quest description to know where to go. Luckily, Patrick “Event Planner” McCarron planted a big marker at the south tip of the lake. Thank goodness for mindful game designers—I make my way there without incident.

“We’ve got some chipotle lime marinated flank steak and pineapple teriyaki chicken skewers with cilantro cream sauce.” Pardon me? The silhouette of Master Chef Eric Shofe gleams in a brilliant aura. I try to imagine which stamina boost the food will provide and sadly realize “pleasantly full” is the fanciest buff I’ll receive in the real world, still hoping we have someone who can cleanse “food coma.”

The rest of the picnic cheerfully greets me and the other guests slowly trickle in. Looks like it isn’t too hard to spot big group of nerds. I desperately try to remember the cascade of names rushing down on me and jot down a few. We sit in the cool shade of a large tree and I overhear someone comment, “Whoever invented shade was awesome.” A programmer, probably. A passing breeze reminds everyone of the perfect day. Did the Board plan that too? Looks like someone invested a few skill points in clairvoyance.

Once most people have eaten, a bag filled with board games rattles as the pieces shift within, and the ears of every developer, partner, and child turn in its direction. Sheri pulls out half a dozen hidden-gem board games and asks which one we’d like to start with. Is that Tsuro? I open a text from my brother sent last night and read with uncanny suspicion, “Play ‘Tsuro’ NOW!” I send him a picture of the game board with the note, “On it.”

A few hours later, I grudgingly relinquish my reverie after narrowly losing a game of Can’t Stop. I really don’t want to, but real life buzzes on my phone like an incessant fly. Thanking the incredible organizers and bidding farewell to all my new friends, I head back toward the south-bound zeppelin and embark on my journey back home.

Photos from An Afternoon with Brenda and John Romero

Enjoy some photos from our June 29th event, An Afternoon with Brenda and John Romero!

Special thanks to Brett Rubin and Tribeca Flashpoint Academy for taking these pictures.

We’d like to extend our appreciation to John and Brenda for making the drive to visit us here in Chicago, as well as Flashpoint and Casual Connect for providing event space and refreshments.

June 29th Brings an Amazing Day of Game Developer Goodness!

Saturday, June 29th, is a day you won’t want to miss.

Starting at 1:00 P.M. the crew at Indie City Games kicks off the day with their

Indie City Games June Meeting at DePaul University College of Computing and Digital Media.

The theme of this meeting is going to be “design rants”. They’ve got a rapid-fire succession of quick talks on topics from AI programming to level design lined up.

 In addition, Rob Lach’s got a few things to say about some new games they’re adding to the Indie City Arcade cabinet, Ryan Wiemeyer’s announcing a new coworking space he’s got up and running, and they’ll have open play with one another’s games.

After that, you will want to head on over to Tribeca Flashpoint Media Arts Academyfor

An Afternoon with Brenda and John Romero.

How does the guy who made Quake tackle a new genre?

How does the designer of Train approach a new platform?

How did they go about starting up a new business from scratch?

This is YOUR chance to ask! 

This special Q&A session will run from 4:00-6:00.

 A social mixer will follow at Potter’s Lounge from 6:30-8:30pm, which includes beverages and snacks!

And that’s not all.

Starting at 8:00 pm, join Indie City Games at the Emporium Arcade Bar for the release of their

New Collection of Games for the Indie City Arcade Machine.

Don’t miss out on this memorable day filled with opportunities to check out what you fellow devs are up to, pick the brains of two legendary game designers, do some networking, play games, and have a good time!

1:00 P.M. – ICG June Meeting

4:00 P.M. – An Afternoon with Brenda and John Romero

6:30 P.M. – Social Mixer at Potter’s Lounge

8:00 P.M. – Indie City Arcade Machine Games Release at Emporium Arcade Bar


Thank You, C2E2 Booth Volunteers!

We would like to give a shout out to the outstanding volunteers who made the IGDA Chicago booth at C2E2 a success:

  • Jared Steffes

  • Shannon Steffes

  • Eric Shofe

  • Kevin Casper

  • Nicholas Cassleman

Thank you Jared, Shannon, Eric, Kevin, and Nicholas for making the booth a friendly place to visit throughout the show.

Thank you, Jay Margalus, for obtaining and organizing the space we shared with a fantastic host of indies!

We appreciate everyone who stopped by to say hello and we hope to see you again soon! 

Upcoming Events in April

We’d like to share some of the great things happening in the Chicago game development community in April:

Indie City Games

Indie City Games is having their bimonthly meeting on Saturday the 20th of April from 1pm-4:30pm at Depaul.

C2E2

IGDA Chicago will be at C2E2, which takes place April 26-28th. Look for us at booth 810, among the booths of our fantastic local indies. Additionally, there will be three panels featuring local Chicago developers.

Industry Night

Industry Night is on Tuesday, April 30th from 7pm-11:30pm at Haymarket Pub & Brewery. It’s put on by our friends at Chicago Game Developer Industry.

IGDA Chicago and Indie City Games Collaborate

Sponsored by Gree.

Working on a mobile game? Pitch us your latest build or GDD on the spot, for a chance to win swag and other cool prizes.

Gree is a leading mobile social gaming company that recently launched the open beta of their GREE Platform, a global platform that brings together developers and players.

Want to know more? Email us at greelovesindies@gree.net

Come see:

  • Dave Engelberg (Director of Developer Relations) of Gree speak about their new “Gree Loves Indies” program!

  • Schuller Heinz, former art director at Day One Studios, will talk about developing the Top-20 XBox Live Indie Games title “Avatar Lazer Wars 2.”

  • Craig Stern will talk numbers for Telepath RPG: Servants of God. What worked to drive sales? What didn’t? What impact did pricing have? We’ll find out!

  • Kevin Geisler will talk about free and cheap tools for collaborating with other developers, and Jake Elliot and Tamas Kemenczy will discuss how they used Unity, Github and Dropbox to develop Kentucky Route Zero.

  • Open Play! Bring your laptop with a working copy of your game; we’ll be setting up around the edges of the room and playing each others’ games!

We’ll also be holding a raffle for a Nexus 7! (bring your business cards)

WHERE: 243 S. Wabash, 9th floor
WHEN: November 10, 2012 at 1:00 PM – 4:30 PM

(As always, we’ll be sticking around afterwards to socialize and network after the meeting proper. Bring business cards if you have ’em!)

Come RSVP, and we’ll see you there!

http://www.igdachicago.com/wp-content/uploads/2012/10/igda-chicago-indie-city-games-collaborate-flyer.pdf