Chicago Game


GGJ Play Party 2015

Posted on March 22nd, by David Sim in Chicago Game, Events, Featured. No Comments

A diverse lineup of games was shown at the Global Game Jam Play Party this year, hosted once again by DePaul CDM. Dozens of people had fun scrambling for supplies in space stations, exploring a sequence of surreal vignettes, and wearing different hats. Six out of the twenty six games developed in Chicago were presented at the event, including:

Alone with Hats – A quirky 2D platforming game where players gain different abilities from wearing different hats
Cosmic Equalizer – A surreal 3D game that is “a space symphony about the inevitability of death” (play it here)
Project 2201 – Players memorization and hand coordination skills are put to the test in this top-down action game, where the input keys are randomized each playthrough (play it here)
Space Scavengers – In this 2D co-op game, players race to collect enough supplies from abandoned space … Read More »



Chicago Developers Recognized at 2014 DICE Awards

Posted on January 24th, by Patrick McCarron in Chicago Game, Featured. No Comments

This year, three Chicago-based studios are nominated for AIAS’s 17th Annual D.I.C.E. Awards. The first two Chicago nominees are actually up against each other for the “Fighting Game of the Year” award. Nominated is the innovative two button fighting game Divekick from Iron Galaxy Studios and NetherRealm Studios’s DC Comics brawler Injustice: Gods Among Us. They are also up against Microsoft Game Studios‘ reboot of Killer Instinct for the award. Huge congratulations to all of them and may the best fighter win!

The third Chicago game that was nominated was World of Tanks for “Online Game of the Year“. The online multiplayer tank battle simulation game World of Tanks: Xbox 360 Edition was developed by WarGaming.net’s Chicago division WarGaming West. Best of luck to them in the highly competitive category.

We’d also like to give a hearty round of applause to Chicago’s … Read More »



Guest Post HD Cheese Game Jam Postmortem

Posted on November 10th, by Marvin Hawkins in Chicago Game. No Comments

Chicago Game Jam 2013 Post Mortem

(Grave Danger by HDCheese)

The Team

Team HDCheese is:

 Mike Turano (programming
Brandon Sharas (art)

We had music assistance from the talented Marcus Bailey.

The Setup

We participated in the Chicago Game Jam 2013 at The Nerdery October 25 – 27. It is listed as a 48 hour

game jam, but was in reality more like 30-something hours. The theme was announced Friday night,

teams formed, and then everyone went home and came back out around 8 AM the next day to work

right through to the deadline the next morning. We came with our 2-man team already formed: a

programmer/artist team where I was doing the programming and Brandon was doing the art. I used

the excellent libGDX (a cross-platform Java framework somewhat similar to XNA in scope) to build

our game, with some small amount of my own code to handle game state management, some display

conveniences … Read More »


Hosting A Successful Game Jam

Posted on November 10th, by Marvin Hawkins in Chicago Game. No Comments

Two years ago I hosted my first game jam. This was my first time organizing something involving so many creative individuals. Since it was just friends gathered in my then tiny apartment there really wasn’t much pressure. The event itself was more of casual riffing and hanging out. This year, I helped host the IGDA Chicago Game Jam. I was used to participating in game jams, but had never planned anything on such a large scale. This blog post will hopefully outline what I thought helped make it a success.

 

Had a Strong Team

 

No one can plan a game jam by themselves. You need a strong team to get stuff done. This event would not have been successful with the strong team of the IGDA Chicago.  Some people got the pizza, other awesome team members landed top … Read More »


VentureBeat Highlights Chicago Indies

Posted on October 24th, by Nicholas Cassleman in Chicago Game, Featured, Games Press. No Comments

The rising glory of Chicago’s indie scene continues to spread. In the recent VentureBeat article, “Who needs triple-A? These 10 next-gen indie games look amazing,” Octodad: Dadliest Catch (Young Horses) and Ray’s the Dead (Ragtag) shine for their stunning potential in the next generation of indie releases. After some quick calculations, we can safely extrapolate that Chicago thus represents ~20% of all awesomeness, so keep up the great work everyone!

Read the full article.


Bliss

Posted on August 11th, by Heather Decker in Chicago Game, Featured. No Comments

Bliss, a puzzle adventure game being developed by local Enlightened Games, just recently launched their Kickstarter campaign on 7 August with the goal of releasing to PC/Mac/Linux by April 2014.

The campaign will run through 6 September and includes a stretch goal to film a documentary of the entire process if the project meets the $250,000 funding mark.



Toy Studio releases new word puzzler, Swqords

Posted on July 19th, by Nicholas Cassleman in Chicago Game, Games Press. No Comments

Chicago developer and long-time supporter of IGDA Chicago, Toy Studio, stretches our minds yet again with the release of their new word puzzle game, Sqwords. With gameplay blending the creative word generation of crosswords and the logical placement tiles in Sudoku, players must arrange letters in a square grid, ensuring that each row and column spells out a word.

Toy Studio, which helped host the first Chicago Game Jam, develops games for mobile and social platforms on iPhone, Android, and Nook. Several of their previous puzzle games, including The Curse, have found success in the last few years. Their commitment to high-quality games and their involvement with the Chicago game development community are just two reasons why Toy Studio rocks!

Learn more about the game and see the trailer on the game’s website: http://sqwords.com/
You can buy the game on the App … Read More »





From The Blog